There are so many Blue-Eyes cards. It’s not surprising though—the character Seto Kaiba is one of the most iconic rivals in anime, and his deck always seemed second rate against Yugi in the anime. If Kaiba ran the division of Konami which made cards, he’d probably make them churn out Blue-Eyes cards until he had a playable deck. But he wouldn’t stop, and so we’d end up with a bunch of cards which are...serviceable, but not actually useful.

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And Konami, in general, created a ton of cards which are decent, hoping they could lure Blue-Eyes fans into the game, but of course all of them couldn’t be good. So here’s some of the least useful monsters, spells, and traps in the archetype.

10 Majesty With EYES OF BLUE

This is a pretty cute card, in that it immediately sends a Blue-Eyes monster from the hand or deck to the graveyard, then targets a face-up monster on the field and makes it unable to attack as long as it’s face up. That’s legitimate, especially since it’s a quick play spell so it can be used on the opponent’s turn.

But there are far better ways to get Blue Eyes into the graveyard, and this can be reset way too easily for the second effect. This could one day be a decent card though, if it can combo with another card, so it’s nearer the bottom.

9 PRIESTESS WITH EYES OF BLUE

A level one tuner, Priestess of Blue Eyes is a decent enough card, which is why it’s at the bottom. During either player’s turn, if Priestess is targeted with a card effect, the player can send one Effect Monster they control to the graveyard, then add 2 “Blue-Eyes” monsters with different names from the deck to the hand.

It doesn’t have to tribute itself, which is cute, but there’s better ways to accomplish what this is trying to do.

8 PALADIN OF THE WHITE DRAGON

This card would be dope as a Normal summon, but instead it’s a ritual. To summon it, the player has to have White Dragon Ritual, a spell which can’t summon any other Ritual monster.

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It also requires a tribute that has 4 or more stars to get onto the field. So what’s Paladin do? If it attacks a face-down Defense Position monster it can destroy it. But also, it can be tributed to special summon a Blue Eyes White Dragon from the hand or deck, but then no Blue-Eyes White Dragon can attack for the turn. There’s so many better ways to get Blue-Eyes out.

7 Protector WITH EYES OF BLUE

Another level one tuner, Protector with Eyes of Blue has two effects. When the card is Normal Summoned, the player can special summon a level 1 tuner from hand. The other effect is they can target one Effect Monster they control, send it to the graveyard, and then special summon a Blue-Eyes monster from the hand.

Getting out the other Blue-Eyes cards is cool, but there’s easier ways to summon the dragon, which is all that matters.

6 KAIBAMAN

A simple enough card, Kaibaman can tribute itself to special summon a Blue-Eyes White Dragon from hand. Konami at some point should totally make a new version of this card that literally says the same thing, except “from hand, deck, or graveyard”.

That would instantly make this card not only playable, but a must-have. But right now, the only thing Kaibaman is good for is casual duels. Forcing the player to have a Blue-Eyes White Dragon in hand makes this annoying and frustrating to deal with if the player doesn’t have one.

5 RAMPAGE WITH EYES OF BLUE

This is the most Kaiba card in the game. Even more than Kaibaman. During the turn this card is activated, the player cannot Normal or Special Summon monsters except Blue-Eyes White Dragon.

They can then banish all cards from their hand, field, and graveyard face-down, then summon up to 3 Blue-Eyes White Dragons from their deck. People shouldn’t even look in the same direction as this card unless they’re planning on playing this card for some kind of weird anime duels.

4 Beacon Of White

This is a cute card. If the player has three or more Blue-Eyes cards in their graveyard and don’t control a Beacon Of White, they can target a Blue-Eyes monster in the graveyard, special summon it, and equip Beacon Of White to it.

Its effects are negated, but the equipped monster can attack up to the number of Blue-Eyes cards in the graveyard. This is a neat little effect, but the entire deck is based around summoning a bunch of different monsters that have 3000 or more ATK. It doesn’t need to have just one attack multiple times when it can have multiple (three or more) attack one time.

3 RIDER OF THE STORM WINDS

Rider of the Storm Winds is something of a waste of a monster card. The player can target a Dragon-Type Normal Monster they control, equip this monster from their hand or side of the field, turning it into a Piercing Attack monster. This means it inflicts battle damage even if the monster is in defense position.

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It also can destroy itself if the monster it’s equipped to would be destroyed instead, but honestly...who cares? This is attempting to make Blue-Eyes into a thing it very much isn’t, which is a deck designed to get Blue Eyes out as fast as possible.

2 BLUE-EYES SHINING DRAGON

A big level 10 monster, Blue-Eyes Shining Dragon can only be summoned by tributing a Blue-Eyes Ultimate Dragon. It gains 300 ATK for every Dragon Type monster in the graveyard, and it can negate anything that targets it.

First off, most decks don’t even use Blue-Eyes Ultimate Dragon like that to begin with. Then you have to tribute it to wind up with a monster that is technically weaker at 4200 ATK since you likely wasted so many resources to get Blue-Eyes Ultimate, and all it does it make it impossible to be targeted? There’s a billion ways to get rid of this.

1 ULTIMATE BURST

Target a Blue-Eyes Ultimate Dragon you control, for the rest of the turn it can make up to 3 attacks during the battle phase, and if it attacks the opponent cannot activate cards or effects until the end of the damage step. 4500 x 3 = well over the 8000 required to win the game.

But the original Blue-Eyes Ultimate Dragon isn’t really worth summoning, and this doesn’t change anything. There’s a better version of Blue-Eyes Ultimate Dragon now that’s slightly more worth summoning, and it doesn’t work with this card at all. And all of that is without saying that this card would have to be in hand to use it to begin with.

NEXT: Yu-Gi-Oh!: 10 Best Blue-Eyes Cards In The Game