Considering this is the universe that brought us card games on motorcycles and universes split up by the different types of Yu-Gi-Oh monsters they summon from their extra deck, it’s hard to expect much in this franchise making any sense. They can’t even explain how the lead character’s hair is always so perfectly coiffed.

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Still, some questions are more egregious than others, occasionally even getting in the way of the actual plot. With that in mind, here’s a list of ten things about Yu-Gi-Oh that make zero sense. You can bet we’ll be going all in on the Duelist Kingdom’s absurdity.

10 BATTLE CITY AND DUELIST KINGDOM RULES

Did anyone ever make sense out of the rules for the first two arcs? The whole point of both arcs were to collect enough Star Chips or Locator Cards to get into the second round of the duels. The only problem is, that doesn’t actually make a person the best duelist. Someone could easily get to that level by beating a bunch of scrubs, while another could have beaten all the other worthy opponents. Ultimately, the person winning isn’t establishing themselves as the best among all the duelists, merely the quickest. A particularly aggressive strategy would allow several players to pick off the weakest duelists, and make it to the last round easily.

9 ERASING BANDIT KEITH'S GUNS

This is more of a complaint with the dub than with the anime itself. Bandit Keith gets a shot at Pegasus near the end of the Duelist Kingdom arc, but he loses due to a mix of Pegasus’ Millennium Eye powers and Keith not actually being the main character. But after he loses, Keith gets fed up with the constant humiliation, and jumps to Pegasus’ side pulling a gun...that 4Kids erased. Why? It wasn’t as if other shows aimed at children didn’t also have guns. It’s one thing to change it into some kind of laser, but to get rid of the weapon entirely?

8 MAI VALENTINE'S CARD GUESSING TRICK

All of the duelists in the first half of Duel Monsters had to have their own gimmicks. It was partially necessary to help them stand out, but on the flip side, it made it easy to root for the protagonist when everyone else tended to be cheating. In Mai’s case, she wasn’t exactly cheating, but she was psyching her opponent out by guessing what card she’d draw before she drew it. This was a neat trick, but...how did it work exactly? Aside from the grossness of dousing unsleeved cards in perfume, this meant she had to tell 40 different scents apart from one another. Wouldn’t they blend together at some point?

7 NO RESPECT FOR JOEY

YuGiOh Joey Wheeler

Joey Wheeler was the most compelling duelist to watch from arc to arc. Yugi was placed in so many life or death Shadow Games that he pretty much had to win or the show was over, plus he had Yami and the Millennium Puzzle on his side. Joey started out not even knowing how useful spells and traps were to deck building.

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He had to figure it all out from scratch and claw his way to relevance, never mind the top. Still, by the end of Duelist Kingdom he placed Top 2, and in Battle City he came in fourth. But nevertheless, people never seemed to respect him until he’d already taken them out.

6 THE SEAL OF ORICHALCOS

In the Waking the Dragons arc, Yugi and his friends fight against Dartz and his forces, as the last king of Atlantis uses the power of Orichalchos to try and capture the soul of the Pharaoh within Yugi’s Millennium Puzzle. The Seal of Orichalchos is used for this job and it granted some absurd abilities like increasing the attack of all monsters a player controlled by 500 and allowing a player to control monsters in their back row, at the cost of their soul being lost if they lost the duel. Despite knowing its cost, Yami tries to use it to defeat Rafael, and ends up losing Yugi’s soul, despite nothing being on the line other than a loss if he hadn’t. There’s no logic behind this; it was just something silly Yami did to keep the plot going.

5 BATTLE CITY RULES, REVISITED

One of the rules of Battle City was that every duel required a duelist to wager their best and most important card. The idea behind this was wagering that card would not only cause the duelist to fight their hardest, but it would mean every duel was harder than the last, as players would incorporate cards they won in prior duels to make their own decks stronger and the next duel more challenging. Except...card strategy doesn’t work that way. Even during that simplified era, every deck has specific strategies they work within. Joey incorporated Jinzo into his deck and it worked because it was a cool card, but it didn’t really have anything to do with his usual luck-based strategies, and other cards would’ve been completely useless by comparison.

4 PEGASUS MADE UP HIS OWN CARDS

After discovering the Egyptian version of Duel Monsters, Pegasus would go on to have his company Industrial Illusions recreate the game, giving it its current name and becoming the benefactor of most of its major tournaments. All of that means Pegasus has a very large card collection, which is fair. But he also has cards literally no one has ever seen before, which is quite a different thing. Pegasus beats Kaiba during the Duelist Kingdom arc by busting out his Toon deck, which had overpowered abilities such as taking an opponent’s monster and turning it into a Toon for themselves. Not only is it absurd to ask players to face off against someone who has cards only they’ve seen...it should be illegal.

3 DUELIST KINGDOM RULES

When Duel Monsters first began, the rules were pretty amorphous...because Kazuki Takahashi hadn’t really made any. The game was just a fun take on card games in general, which happened to get popular. This is why the Duelist Kingdom arc was so over-the-top ridiculous in comparison to what came later.

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Attacking the Moon, the different rules where monsters that walked couldn’t attack flying type monsters, and having boosts in attack depending on the elements of the monsters. It was all nonsense and made every game feel a bit arbitrary, even if it was easy enough to sell us on it as children and young teenagers. Still, it’s fortunate that Battle City brought in an “Advanced” ruleset, or the card game wouldn’t have lasted nearly as long as it has.

2 WHY IS THERE NO TEXT ON THE CARDS

Probably one of the weirdest things about Duel Monsters is how there seems to be no actual text on the cards in the game. This is mostly a problem in the dub version of the series, as it seems to be an FCC ruling which prevents cartoons in America from specifically advertising their products to children in feature-length television series. As a result, it looks like there are no effects on the cards and people are just making it up as they go along. This is mostly fine in Duel Monsters, but it gets a little sketchy in later games where effects are as long as a one page essay.

1 HOW CARD RARITY WORKS

….There’s only how many Blue-Eyes in the world? Four? Pegasus has his own deck that no one else can buy? Of course in Yu-Gi-Oh everyone always has their own unique deck that’s generally owned by no one else (besides the time Yugi fought a person with an evil Dark Magician), but while that can be explained, the general rarity of cards in Yu-Gi-Oh usually can’t. Generic magic and trap cards would never be exclusive to just a single person, just like no game would ever be able to get popular if some of the best cards were one of four and still tournament-legal somehow.

NEXT: Ranked: The Yu-Gi-Oh: Duel Monsters Duelists By How Powerful They Are