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Yu-Gi-Oh! GX: Top 10 Cards In Jaden's Deck

Though few of us know what “get your game on” actually means, one thing any GX fan remembers is Jaden won far more duels than he ever lost. A large part of that comes from Jaden’s Elemental Hero/Neo-Spacian deck, one that was full of monsters with unique and powerful effects. Combined with the usage of Fusion, the summoning mechanic GX focused on, and Jaden’s incredible win-loss ratio is no surprise.

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That said, though Jaden’s deck was made up of plenty of amazing cards, this list will look at ten of the absolute best. For this list, we’re looking only at cards Jaden used in the actual anime, so any Elemental Hero support used in the anime or printed solely for the card game isn’t included.

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10 ELEMENTAL HERO WILDHEART

Up until this point, trap cards basically always meant some form of interaction with the opposing player. If a player couldn’t get rid of them through Mystical Space Typhoon or some other form of removal, it often meant some form of interruption during the battle phase. But Jaden’s Elemental Hero Wildheart turned that on its head. Though it’s a small monster at only 1500 ATK, the card was completely unaffected by the effects of all trap cards. It’s unfortunate then that aside from Evil Hero Wild Cyclone, none of Jaden’s fusions seemed to retain a version of this effect.

9 NEO-SPACIAN AQUA DOLPHIN

Aqua Dolphin didn’t get it’s credit then, but it deserves it now. The card allowed Jaden to discard a card to get a look at the opponent’s hand, taking one monster and destroying it while dealing 500 damage to the opponent, so long as the player had a monster with more ATK than the destroyed monster on the field. Though it wasn’t quite as good at the time, Aqua Dolphin now allows for Warrior deck players to get a free look at the opponent’s hand, forcing them to discard everything from tuners to hand traps. Even back then, however, it was pretty powerful for Jaden considering it felt like he always had Neos on the field.

8 FUSION GATE

Who needs Polymerization when they can go straight to a field spell to do all their fusing. Fusion Gate specifically allowed Jaden to Fusion Summon monsters without requiring Polymerization, with the only rule being that they were removed from play instead of being sent to the graveyard. Though this lessened the effectiveness of Miracle Fusion, it allowed Jaden to fuse as often as he wanted so long as Fusion Gate was on the field. It also made way for Parallel World Fusion in real life, a fusion spell which shuffled banished monsters back into the deck, which was a neat little combo.

7 MIRACLE FUSION

Though Fusion was pretty much the gimmick of Yu-Gi-Oh! GX, it wasn’t as if it was a new summoning mechanic. Both it and the spell card Polymerization were around before that series. But Jaden’s Miracle Fusion was something new.

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It took advantage of Polymerization putting monsters in the graveyard by banishing monsters in the graveyard (or on the field) to special summon new Elemental Hero fusion monsters from the “Fusion Deck”. This allowed Jaden to essentially create fusions using materials he had already used, and even introduce new elements by fusing monsters he had already fused to create. A pretty slick way of recycling materials.

6 ELEMENTAL HERO STORM NEOS

Storm Neos was one of the several Neos variations Jaden would eventually gain after he merged his new Neo-Spacian cards with his Elemental Hero cards. Many of them had great effects, but Storm Neos was particularly egregious. Once per turn, it allowed Jaden to destroy all Spell and Trap cards on the field. Considering it also had 3000 ATK, this could easily lead to a huge momentum swing in a player’s favor. Fortunately, it shuffled itself back into the deck during the End Phase...even though in real life apparently this effect also leads to both players shuffling all cards on the field back into the deck.

5 NEO-SPACIAN GRAND MOLE

Neo-Spacian Grand Mole is exactly why people shouldn’t be allowed to make up their own cards. Grand Mole took up a normal summon, but whenever it did battle with an opposing player’s monster, it returned both the opponent’s monster and itself to the hand. Sure, it steals deals battle damage, but that feels fairly irrelevant when it could take literally any threat off the field, no matter how big it was. Giant boss monsters that took resources to summon rendered irrelevant by a single monster with 900 ATK. Even the damage part could be negated with the right trap effects, taking away the card’s only real drawback.

4 HONEST

Honest was actually much more limited in the anime than it is in real life. In the anime, it was a card that benefitted Level 7 or higher Warrior-type monsters, sending itself to the grave to add the opponent’s monster’s attack to that Warrior monster. It basically existed to help bolster Jaden’s other cards like Neos.

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In real life, Honest was far more frustrating—instead of being Warrior support, it turned into generic LIGHT support, making it very dangerous for anyone to attack a Light monster unless their opponent had an empty hand. This would come to be a benefit for decks like Lightsworn after the card released.

3 ELEMENTAL HERO BUBBLEMAN

Elemental Hero Bubbleman became a staple in Hero and Warrior decks everywhere during the Xyz Era for it’s ability to special summon itself whenever the player didn’t have any other cards in hand. It was a quick way to make some crazy Rank 4 Xyz like Castel, Number 101, or Heroic Champion Excalibur. In the show, however, it was the star of some of Jaden’s more ridiculous plays, as it let Jaden draw two extra cards if it was the only card he controlled. This is the perfect kind of “comeback” card to put a protagonist back into the game after everyone thought they were out.

2 SUPER POLYMERIZATION

The true test of how powerful a card is what happens to the card once it exists in a game with an actual ban list. For the cost of discarding a card, Super Polymerization allowed the player to use both their own and the opponents' monsters to summon a fusion monster. What made Super Polymerization so incredible though is it’s other clause: spells, traps, and monster effects can’t be activated in response. The card can’t be chained to, meaning whenever it’s activated it’s going through. Though this card swung several duels in Jaden’s favor, in real life it wound up banned for ages due to it’s power.

1 E - EMERGENCY CALL

Despite some of the ridiculous boss monsters Jaden managed to summon over the years, E – Emergency Call still might be the best card he has in his deck. It’s a card that instantly offers access to any Elemental Hero monster in the deck, regardless of level or ATK. In the actual card game and used at the maximum amount of copies, it makes any Hero deck crazy consistent. But even in the show, it was always the card he used to give him the exact monster he needed for a specific situation. For a deck which relied on making fusion monsters which required very specific materials, E – Emergency Call is the best support spell.

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