CBR

  • The Marauders just encountered a band of slavers on a sinking ship. 1 / 8

  • The team still saved their lives, but doled out a harsh punishment. 2 / 8

  • Iceman and Sage tweak the Krakoa Gate to teleport them to relative safety. 3 / 8

  • Namely, the middle of the desert. 4 / 8

  • Iceman then gives them directions to a town that's a days walk away. 5 / 8

  • Even when the slavers beg for help, Iceman is unmoved. 6 / 8

  • Instead, he leaves them blocks of ice to carry for water. 7 / 8

  • It's a reminder how brutal the omega-level hero can be. 8 / 8