In Capcom's latest Resident Evil remake, Resident Evil 3, players can revisit the streets of Raccoon City as Jill Valentine. The game provides a fun experience both for players who enjoyed the original and newcomers alike. 

Since this comes just one year after the critically acclaimed remake of Resident Evil 2, it's no wonder fans are wondering what's next for the series, some hoping for a remake of the next numbered entry in the series. But, if Capcom were to revisit Resident Evil 4, what would that remake be like?

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If the previous two games are any indication of what is to come, it is likely Capcom will make major changes to gameplay. Since the RE2 and RE3 remakes both borrow RE4's innovative over the shoulder gameplay, it is unlikely that an RE4 remake would continue that trend. After all, the Resident Evil 2 remake made drastic changes to the original, so a Resident Evil 4 remake will probably include similarly dramatic changes.

The mostly likely way for Capcom to pull this off would be by taking cues from the most recent numbered entry in the series, Resident Evil 7. RE7 abandoned the gameplay from previous entries in favor of a first-person perspective, similar to Outlast or the P.T demo. This could be a welcome change. It would be immersive enough to hook the player in an atmosphere of tension, which is what the series has been trying to recapture through these remakes.

Of course, Resident Evil 4 is undeniably a classic. However, it did pave the way for the later games, which many have found mediocre in comparison to older entries. While it shifted the game to an over-the-shoulder shooter style and maintained an aspect of tank controls when you aim your gun, much of the tension of the past games was taken away in favor of a heavy focus on action. Capcom should steer clear of this in a remake.

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Following RE4, the series began to receive less positive reception from critics and fans, most of whom disliked the action-focused gameplay (such as the boulder punching segment at the end of RE5) and missed the horror of the first few games. Resident Evil went from small, claustrophobic environments to large open spaces with plenty of ammunition. But the remakes are rectifying the mistakes of RE5 and RE6 by maintaining the improvements they made while focusing on the atmosphere.

Capcom's Resident Evil remakes have been a unique opportunity to turn back the clock and make drastic changes to its iconic games. However, with Resident Evil 4 being one of the most popular games in the franchise (if not the outright most popular one), this one comes with its own challenges. But, since Capcom has re-released RE4 several times since its initial launch on the GameCube, why not make substantial changes to it in a remake? Giving an RE4 remake more of a tension focus would be a welcome change that would set it apart from the original while not taking away from a game that is likely to be ported to next-gen just as it was to current and last-gen. Plus, following a successful RE4 remake, Capcom can proceed to the Resident Evil games that desperately need to be revisited.

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