Many games feature players working together to reach the same goal. This idea has been incorporated into various genres, sometimes to help boost the spirit of competition. In the undersea world of We Need to Go Deeper, fantastic teamwork is combined with a Jules Verne-esque steampunk world. Through the trials they face, players will find that success is only possible is everyone involved is working together.

We Need to Go Deeper, an indie roguelike made by Deli Interactive, puts players in command of a submarine. The goal in the game is simple: reach the bottom of a deep trench called The Living Infinite. However, they'll need to fight off the many horrors of the deep along the way. Players will encounter all manner of hostile fish and even a few oddities in the form of armored Lair Guardians and ancient civilizations. All of these encounters combine to ensure that players either cooperate with one another or perish.

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You'll need two to four players to helm the submarine, each taking on different jobs. Most of the vehicles contain a steering area for the driver, a bed to heal, a gunner's room and an engine room; splitting up tasks between players is the essential first move. Though all players can do the same jobs, utilizing each one's strengths and planning expeditions accordingly is the best way to push forward. Each person pulling their weight will feel great when done right. Items can be purchased and found during the expeditions, which helps to sharpen the team and help determine who will do what when encounters appear.

Purchasable items help to define teamwork while also incorporating the steampunk world. Players can obtain items like medkits, ray guns and other such treasures. These items may allow one person to deal damage from farther back to aid in defeating foes like the Lair Guardians, while having a medkit ally might mean that the team depends on that person for defense and healing. Teamwork is also vital on-board, as one person can call out what's coming, and the driver can use that information to coordinate with the gunner to defeat nearby enemies or decide which path to take.

Sometimes, players can combine jobs to make things even more effective. Whoever is running the ship's power can also help on repairs, and the driver can be the healer. Divvying up jobs like this can make the group more effective in combat as well, because everyone knows what role they should play and where they need to be. Those with guns or ranged weapons can stand back and fire while melee users assault the creature and the healer moves to assist where needed.

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The nature of We Need to Go Deeper's world actively necessitates and encourages teamwork. Threats are everywhere, players need to become a well-oiled machine to survive and reach the bottom of The Living Infinite. One component breaking could spell death, and though it may take a few tries, players will learn that communication and tactical thinking with a group are key. The game's steampunk world actively enhances this by limiting the types of items available to players, forcing them to really think about how to tackle problems.

Teamwork is they key to success in many games, but We Need to Go Deeper takes the idea to a new level. Combining co-op gameplay with a steampunk world and technology means players must work in tandem to progress, assigning roles and sticking to them. Stepping on each others' toes and getting in the way only serves to bring the whole team down, and the game illustrates that beautifully. We Need to Go Deeper creates a thrilling experience by combining a Verne-esque world with the importance of teamwork.

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