This article is part of a directory: Gotham Knights Guide: News, Gameplay & More
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Gotham Knights is almost here, and fans of the Batman: Arkham series are excited to see what the game offers. While the game does not occur in the Arkham verse, it does take place after Batman's death. It follows Nightwing, Robin, Batgirl, and Red Hood, as it is up to them to protect Gotham City and ultimately decide who is next to take up the Batman mantle.

A surprising addition to the team is Red Hood. For years Red Hood has been more of an anti-hero using lethal force to take down his enemies and go against Batman's ideals, all because of his dark past involving Batman. This has turned Red Hood into a cult-following hero, and fans are excited to see how he plays Gotham Knights, as his fighting style involves a lot more range combat and brute strength. Not all information is currently available, so this article will be updated regularly.

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Who Is Red Hood in Gotham Knights?

Red Hood in Gotham Knights

Red Hood, also known as Jason Todd, was the second person to take up the Robin mantle after Dick Grayson became Nightwing. Jason was far more hot-headed than Dick and seemed to get into more trouble as Robin. Batman believed he could correct his behavior and save the boy from his own eventual destruction. Unfortunately, Batman failed when Jason confronted the Joker alone and died in a fiery explosion along with his mother.

Six months later, Jason was resurrected due to the events involving Superboy-Prime shattering reality. Talia al Ghul discovered him and used the Lazarus Pit to restore his memories. At this point, Jason hated Batman and his ideals, believing the only way to stop villains is to kill them for good. In Gotham Knights, Batman's death seems to have struck a chord with Red Hood, as he is on a path toward redemption and trying to become the next protector that Gotham City needs.

How to Upgrade Red Hood's Abilities

Gotham Knights: Red Hood Skill Tree

In Gotham Knights, similar to other RPGs, players will level up their characters the more they play them. With each level up, the player will be granted ability points toward each character's skill trees that unlock new moves and abilities to use during combat and explore all of Gotham. Each character has three skill trees that can be upgraded, all with their own unique abilities depending on the character. In Red Hood's case, he has a marksman tree, a brawler tree, and a vengeance tree. Additionally, each character has momentum abilities and knighthood skills.

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Red Hood's Marksman Skills

Red Hood Gotham Knights header

Marksman skills not only improve Red Hood's damage but also his skills with his firearms.

  • Perfect Evade: A perfect evade followed by a follow-up attack
    • Requirements: Unlock the Marksman skill tree
    • Cost: Unknown
  • Focused Fire: Aim longer at a target to inflict 4x damage
    • Requirements: Perfect Evade
    • Cost: 1 Action point
  • Lucky Rounds: A slight chance to fire rounds that do five times the damage when applied to Ranged Attacks or Precision Aim
    • Requirements: Perfect Evade
    • Cost: 2 Action points
  • Critical Expertise: Increases critical damage by 20%
    • Requirements: Perfect Evade
    • Cost: 1 Action point
  • Precise Strikes: Increases chance of landing critical hits by 10%
    • Requirements: Critical Expertise
    • Cost: 2 Action points
  • Focused Fire +: Reduces the amount of aim time for Focused Fire by 50%
    • Requirements: Focused Fire
    • Cost: 2 Action points
  • Quickfire Expert: Increases the critical chance and critical damage of Ranged Attacks by 15 percent
    • Requirements: Precise Strikes or Focused Fire +
    • Cost: 3 Action points

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Red Hood's Brawler Skills

Red Hood's Mystical Leap in Gotham Knights makes him even more badass

Red Hood is the biggest-looking character compared to his allies, meaning he comes with some brawling skills to go along with his firearms.

  • Human Bomb: When throwing an enemy, a concussion mine is attached that explodes when shot
    • Requirements: Unlock the Brawler skill tree
    • Cost: 3 Action points
  • Large Grab: Perform grab moves on large enemies
    • Requirements: Human Bomb
    • Cost: 1 Action point
  • Extended Grab Window: Grab an enemy at 50% or less health
    • Requirements: Human Bomb
    • Cost: 1 Action point
  • Human Bomb Enhanced: Increases the damage and radius of the Human Bomb
    • Requirements: Large Grab or Extended Window Grab
    • Cost: 2 Action points
  • Grip Expertise: Increases grab move damage by 10%
    • Requirements: Human Bomb Enhanced
    • Cost: 1 Action point
  • Iron Grip: Prevents grab moves from being interrupted by most attacks
    • Requirements: Human Bomb Enhanced
    • Cost: 2 Action points
  • Human Bomb Multiplied: Once a concussion mine is detonated, six additional concussion proximity mines are deployed on the ground
    • Requirements: Iron Grip or Iron Grip Expertise
    • Cost: 2 Action points

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Red Hood's Vengeance Skills

red hood jason todd gotham knights

Red Hood's Vengeance tree focuses more on Jason's need for revenge against those who have wronged him and his family. This focuses on damage to certain enemy types.

  • Coup de Grace: Inflicts 10% more damage to enemies with 30% health or less
    • Requirements: Unlock the Vengeance skill tree
    • Cost: 1 Action point
  • Freak Justice: Increases damage by 15% and critical damage by 5% against Freaks
    • Requirements: Coup de Grace
    • Cost: 1 Action point
  • Mob Justice: Increases damage by 15% and critical damage by 5% against the Mob
    • Requirements: Freak Justice
    • Cost: 2 Action points
  • Regulator Justice: Increases damage by 15% and critical damage by 5% against Regulators
    • Requirements: Freak Justice
    • Cost: 2 Action points
  • Combined Fire: Increases damage of Ranged Attack combos and Precision Aim for Red Hood and his allies when focused on a single enemy
    • Requirements: Mob Justice or Regulator Justice
    • Cost: 2 Action points
  • Unrestricted Fire: Shoot unlimited rounds for a short while after performing a Two-Fisted Reload
    • Requirements: Combined Fire
    • Cost: 2 points
  • Double Vortex: Shoot double the number of rounds after performing a Two-Fisted Reload
    • Requirements: Combined Fire
    • Cost: 2 points

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Red Hood's Knighthood Skills

Red Hood's Mystical Leap in Gotham Knights makes him even more badass

Knighthood skills only unlock after progressing through the story, once the character discovers they are meant to become the next Dark Knight.

  • Mystical Leap: Travel through the air using spirit platform
    • Cost: Unknown
  • Ranged Terror: Shots that knock out targets and inflict fear on nearby enemies
    • Cost: 1 Action point
  • Weak Spot Damage +: Increases damage by 15% for headshots and weak spots
    • Cost: 1 Action point
  • Grab Dread: Inflicts Fear in nearby enemies when grabbing a target
    • Cost: 1 Action point
  • Combat Mastery: Increases the number of attacks in the ranged attack combo by 1
    • Cost: Unknown
  • Duncra's Training: Mystical rounds require less time to lock onto targets by 50 percent
    • Cost: Unknown
  • Shadow Vengeance: Increases Mystical Rounds shots from 1 to 2
    • Cost: 3 Action points

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Red Hood's Momentum Abilities

gotham knights red hood

Momentum abilities are a unique set of moves for specific characters depending on their specialization. For Red Hood, that's firearms and brute strength.

  • Barrage: Shoot multiple rounds straight ahead, hitting everything in their path, and then reload
    • Cost: 1 Action point
  • Mystical Punch: Charge up mystical damage to his fists for a 50% boost to melee damage and 5x more Elemental Buildup for 30 seconds
    • Cost: 1 Action point
  • Two-Fisted Reload: Quickly reload while hitting and shooting at an enemy
    • Cost: 1 Action point
  • Harnessed Rage: Next attack increases damage by a portion of damage received while healing 1% per second for 20 seconds
    • Cost: 1 Action point
  • Spoilsport Reload: Jump backwards to release explosive magazines and reload
    • Cost: 2 Action points
  • Portable Turret: Deploys high-damage mini-turret to shoot at enemies for 6 seconds
    • Cost: 2 Action points
  • Mega Tackle: Dash at enemies in his path and knock them down
    • Cost: 2 Action points
  • Mystical Rounds: Lock-on ability that shoots massive-damage mystical rounds at all targets
    • Cost: Unknown