As a medium, video games have a long association with challenge and violence. There are usually struggles players strive to beat, and a series of obstacles to be overcome. Some video games offer no choice in difficulty at all, forcing the player to fight on the game's terms.

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Other video games offer scaling difficulty, letting the player make the game easier for themselves if they want. Some go one step further: they add in a "Peaceful Mode" or another way to remove the challenge from the game. This gives players a chance to explore, test out new mechanics, or simply enjoy the game's world without danger.

10 Minecraft Has Two Different Levels Of Peaceful

A house built in Minecraft game

One of the best-known peaceful modes in gaming is that of Minecraft. In Survival Mode, the player can set the difficulty to "Peaceful." This removes all hostile creatures from the game's world, prevents the player from starving to death, and adds a constant health regeneration to stop them dying even if they manage to hurt themselves.

In addition, Minecraft has a Creative Mode. This renders the player completely invulnerable, gives them the ability to fly, and adds unlimited amounts of all resources. Creative Mode's focus is on building and construction, rather than the survival elements present in other modes.

9 GTA Online Has Passive Mode

A player with Passive Mode turned on in GTA Online

In multiplayer games, other players can be every bit as troublesome as the enemies in the game itself. In an open world like Grand Theft Auto Online — complete with a wide and sometimes toxic playerbase — griefing and constant killing can be problematic for players who simply want to enjoy a wide range of activities.

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As such, GTA Online has "Passive Mode." With this turned on, players are like ghosts to others in the server. They can't be harmed by most normal methods, and they physically pass through other players trying to interfere with them. Additionally, players are barred from using their own weapons.

8 Humankind Turns Off AI Aggression

A player controlling the Egyptians in Humankind strategy game

Humankind is a 4X strategy game giving players control of a civilization as it goes from the Stone Age to the modern day. As with many strategy games, warfare is an option for the player's dealings with other civilizations. These other civilizations are equally free to declare war on the player.

In Humankind's Peaceful Mode, AI have their aggression turned off, and can't declare war against each other or the player. If the player declares war, they'll fight as normal, but it allows the player to have an entirely pacifist game as long as they don't attempt to be a warmonger.

7 The Forest Gets Rid Of Almost All Enemies

A player chopping down a tree for logs in The Forest game

Much like many other games in the survival genre, The Forest pits the player up against a hostile environment packed with creatures who want them dead. In the case of the Forest, these consist of cannibals, mutants, and the ambient hostile wildlife on the titular island.

Initially implemented as a cheat code, The Forest includes Peaceful Mode as an option when the selecting difficulty for a new game. Doing so removes cannibals and mutants from the game. It isn't entirely risk-free, however, as hostile wildlife still spawns and can pose a threat to the player.

6 Don't Starve Lets You Remove Most Of Its Challenge

A player surrounded by a large base in Don't Starve game

Part Don't Starve's charm is its infamous relentless difficulty. There are any number of threats menacing the players, from monsters to weather to the starvation mentioned in its title. However, it also gives players an unusual and detailed amount of control over their world settings. Players can add more or less of most things, and even turn some elements off.

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While there isn't an official peaceful mode, Don't Starve lets the player create their own. Every type of enemy can be disabled, and the game can be perpetually set to daytime and in harmless seasons. The threat of starvation can't be completely removed, but the player can make food so abundant it isn't a threat.

5 Dungeon Keeper 2 Lets You Control The Enemies

A top-down view of a dungeon in Dungeon Keeper 2 game

The Dungeon Keeper series casts the player as an archetypal RPG villain, creating a complex and lethal dungeon while fending off constant assaults from heroes who want to strike them down and steal their loot. Usually, these intensifying assaults from heroes provide an escalating curve of difficulty the player must stay ahead of.

The second game in the series adds the "My Pet Dungeon" mode. This gives the player far more freedom, while allowing them to decide what heroes invade and when they attack. This allows a player to play entirely at their own pace, creating their dungeon without caring to stay competitive with heroes.

4 Fallout 76's Pacifist Mode Is Designed To Turn Off PvP Griefing

Three players working together in Fallout 76 game

By turning the Fallout series into an MMO game, Fallout 76 risks players acting like raiders themselves — attacking other players to steal their loot or just for the fun of annoying another person. As such, the game has a Pacifist Mode that players can toggle on and off.

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Pacifist Mode does nothing to stop NPC enemies from attacking the player, but it makes it much harder for other players to threaten them. In exchange for being unable to harm other players, Pacifist Mode vastly reduces the damage they do. In addition, anybody who kills somebody in passive mode is marked "hostile," with a bounty for killing them.

3 Viva Piñata: Pocket Paradise Has Playground Mode

A garden full of pinatas in Viva Pinata game

Viva Piñata is a fairly sandbox-esque series in its own right, without too many stressors for a player or impediments to them building the garden they want. Viva Piñata: Pocket Paradise takes things to another level with the introduction of Playground Mode.

In playground mode, the hostile Ruffians and Professor Pester don't appear, removing any threat to a player's Piñatas. In addition, every character offers their services for free, allowing players to simply create and enjoy any garden they like without going to great amounts of effort.

2 Assassin's Creed Offers Guided History Tours

A player exploring Ancient Egypt in Asssassin's Creed Origins Discovery Tour

As a series with an emphasis on stealth gameplay and violence, many wouldn't expect the Assassin's Creed series to have a peaceful mode, or to have an explicit focus on education. However, the latest three games in the franchise, Origins, Odyssey, and Valhalla have each come with a "Discovery Tour."

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In this Discovery Tour, much of the gameplay is disabled, including all enemy threats. Instead, the focus is on a guided tour through a historically-accurate recreation of Ancient Egypt, Ancient Greece, or Viking-Age England. This version is even available standalone, as well as being a free addition to the game.

1 No Man's Sky Focuses On Building In Its Creative Mode

A player-built base in No Man's Sky game.

No Man's Sky follows in the footsteps of other survival games with a focus on building with its Creative Mode. This takes a sharp turn with the gameplay, disabling all enemies and removing all the survival aspects by giving the player unlimited shields and environmental protection. It also allows players to recharge engines or technology with the push of a button.

The player can craft or build anything for free, without having to acquire resources. Creative Mode allows a player to build whatever they want, but can also be used for exploring the boundless galaxy of No Man's Sky without having to worry about consumable resources or enemies.

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