It's hard not to get swept up in any new video game announcement, especially for older fans who waited for years to see their favorite video game characters and worlds return to their consoles of choice. Unfortunately, the games rarely live up to the hype. It is important to note that this is not always the game's fault. Sometimes players set their expectations so high that the only reasonable reaction to the game is disappointment. Developers can't make magic happen. However, sometimes the letdown is entirely due to a faulty product that did not deliver what was promised.

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Either these seemingly amazing new titles and long-awaited sequels fell short of what the developers initially promised, or they turned out to be much worse than even the most optimistic gamers could've ever expected. Either way, these games were a big disappointment to gamers everywhere.

10 Duke Nukem Forever Was Not Worth The 15-Year Wait

Duke Nukem Saves The Day

For the longest time, Duke Nukem Forever was the gaming world's white whale. Due to a convoluted production cycle, the much-awaited and delayed sequel to the 1996 hit Duke Nukem 3D took almost two decades to come out. When it finally hit shelves in 2011, many of Duke's most dedicated fans wished the sequel remained a myth.

Even momentarily ignoring Duke Nukem Forever's many flaws, there was simply no way that a sequel to a dated first-person shooter could live up to the astronomical expectations that the long wait engendered. At best, Duke Nukem Forever was an uninspired shooter that chased trends instead of reshaping them as its predecessors did.

9 Mighty No. 9 Was Too Mismanaged To Even Be Passable

Mighty No.9 And His Fellow Robots

When Mega Man creator Keiji Inafune declared that he would make a proper Mega Man sequel in his brand new title Mighty No. 9, the nostalgic fanbase immediately backed him up. Mighty No. 9 quickly became one of Kickstarter's most backed campaigns ever, and the excitement for the game was off the charts.

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However, its constantly delayed production lowered fans' expectations. Worse, Inafune was accused of mismanagement when he not only diverted his attention to a Mighty No. 9 multimedia franchise but another creation in Red Ash: The Indelible Legend. The game eventually came out but mismanagement soured the experience.

8 Halo 5: Guardians Was The Continuation Of A Lackluster New Trilogy

Locke And Master Chief Face Off

During Master Chief's peak, the mere announcement of a new Halo title was enough to get fans ecstatic. Halo 5: Guardians wasn't just the second chapter in what's been called "The Reclaimer Saga," but it was the first Halo title to feature a new protagonist in Locke, who's tasked to hunt down Master Chief.

Whatever novelty this flipped perspective may have had was immediately crushed by repetitive gameplay, a short and predictable campaign, and intrusive microtransactions. Halo 5 may have been the fastest-selling Xbox One exclusive, but its player base quickly petered out. Now, Halo announcements are usually met with disinterest.

7 Fallout 76 Played To None Of Bethesda's Strengths

An Abandoned Brotherhood Helmet

To say that Fallout 76 got everything about Fallout wrong is an understatement. Bethesda hyped the battle royale/survival game to be the most inventive Fallout experience ever because it let players create their own stories. Despite initial doubts and concerns, fans of the wastelands gave the game a shot and left it furious.

Not only was Fallout 76 almost unplayable and swamped by outside controversies, but it traded everything that defined Fallout (deep stories, methodical combat, etc.) for online gameplay that Bethesda was too inexperienced with to handle. Fallout 76 didn't just kill the franchise overnight, but any goodwill Bethesda accumulated over the years as well.

6 Destiny & Destiny 2 Prioritized Microtransactions Over Innovation

The Soldiers Of Destiny 2

After wrapping up Halo, Bungie passed the franchise to 343 Industries so they could work on their new game Destiny. The live-service shooter excited fans with trailers that promised a new deep world to explore, exciting combat and multiplayer, and more. Instead, Destiny was a tedious grind that was worsened by non-existent gameplay and story.

Meanwhile, Destiny 2 doubled down on the first game's mistakes and even added more monetization options after promising not to do so. Not only did Destiny slowly fall out of the public consciousness, but its lackluster performance and tense behind-the-scenes issues led to Activision and Bungie splitting ways.

5 Anthem Had No Way To Deliver What It Promised

The Freelancers In Anthem

Even if Mass Effect 3's ending polarized the fanbase, gamers were still eager to see what BioWare would make next. The answer was Anthem, which was hyped to be another medium and genre-changing experience. Developers even predicted that the online looter-shooter would have decade-long cycles of updates, events, and more.

Anthem was dead on arrival, receiving harsh criticism for its monotonous gameplay, unfulfilling grind for uninspired loot, and a story that could only be described as barebones at best. BioWare promised to consistently update the game but only one act of a slated three was released before the game was finally shut down earlier this year.

4 Call Of Duty: Modern Warfare Remastered's Nostalgic Appeal Was Hampered By Unwanted Additions

Capt. Price In The Remastered Game

The original Modern Warfare isn't just one of Call Of Duty's most critically acclaimed entries, but it's also one of its most beloved. The announcement of the game's remastered edition for the PC, PlayStation 4, and Xbox One was initially met with thunderous excitement, but further details soured this.

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At first, the remaster was exclusively sold in a Call Of Duty: Infinite Warfare bundle, much to fans' annoyance. When a standalone version did come out, Modern Warfare's classic DLCs were sold separately and the base game came with microtransactions. Not helping was the actual gameplay, which was just more of the same. Any hype the remaster inspired quickly died out following these revelations.

3 Star Wars Battlefront's Reboots Betrayed Fans' Nostalgia With Excessive Monetization

The Heroes And Villains Of Battlefront II

Star Wars games have always been popular, but LucasArts' multiplayer shooter Battlefront was one of the most beloved titles set in the galaxy far, far away. Electronic Arts' confirmation of a next-generation reboot was met with astronomical excitement, but this enthusiasm quickly turned into anger and disappointment after launch.

The first Battlefront was already controversial due to its monetization, but it got worse in the sequel. Battlefront II locked all progress behind pay-to-win systems and endless grinding, which infuriated players even more. The uproar was so loud that EA was investigated by different countries' anti-gambling government agencies.

2 No Man's Sky Was Advertised To Be Bigger Than It Actually Was

The Explorers Approach The Atlas

When No Man's Sky was first announced, Hello Games hyped it up to be the game of a lifetime. Not only would it be an expansive space-faring traveling simulator, but it would also feature innovations like unique planets, intricate customization features, a complex narrative and in-game society, improved multiplayer, and more.

On launch, No Man's Sky had none of these. The most players got was a tedious loop of gathering/crafting resources and planet-hopping. The backlash was so immense that Hello Games faced lawsuits, which have since been settled. No Man's Sky was practically remade from the ground up via updates, but this was too little and too late for many.

1 Cyberpunk 2077 Was Rushed Into Release Despite A Long Development Cycle

V And Johnny Silverhand Get Ready To Burn A City

Cyberpunk 2077 is easily the most controversially overhyped game of recent memoryMade by CD Projekt Red, the developers behind the hit The Witcher games, Cyberpunk 2077 was hyped to be the game of the decade. It was promised to be a deep RPG with intricate combat, tons of customization options, Keanu Reeves, and more.

Instead, Cyberpunk 2077 was a glitch-ridden mess centered on a disposable sci-fi story. Worse, Cyberpunk 2077 was mired in controversy, ranging from seizure-inducing graphics to a toxic fanbase to unethical working conditions. The game was all but buried and a now-disgraced CD Projekt Red continues to face countless class-action lawsuits for it.

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