It’s little secret that Telltale Games broke the mold for comic book video games with the first season of its “The Walking Dead” episodic series. While Telltale has carried that pedigree over to Bill Willingham’s “Fables” universe with “The Wolf Among Us,” fans were chomping at the bit to discover the next chapter in “The Walking Dead” game saga. The wait is over as the studio has announced “The Walking Dead: Season Two,” which gives players control of Clementine, a young child and key character from Season One whose story is clearly not over.
“The terrifying nature of Robert Kirkman’s world has allowed Telltale to push the boundaries of interactive drama in video games to a place that has fans anxious to know what will happen next in this series,” Telltale CEO and Co-Founder Dan Connors said via press release. “Today we can finally lift the veil, albeit only a little, on how this story will continue, and we’ll soon be putting players in the shoes of a lead role that will challenge their expectations of how to survive in a world where no one can be trusted.”
The release trailer focuses in on four key locations from Season One — Clementine’s treehouse, the Travelier Motel, St. John Dairy and The Marsh Hotel — before fading in to a shot of Season One Clementine and suddenly cutting to her Season Two version surrounded by walkers. Announcement screenshots clearly indicate that Season One protagonist Lee Everett still has some influence over Clementine as she looks sadly at his photo by a campfire. Indeed, the end of the first season indicated that Clementine would remember Lee’s advice during whatever came next.
“I feel like story wise, it’s got a really great foundation,” Telltale director Dennis Lenart told CBR of the second season during this year’s PAX Prime. “This is going to be a weird analogy, but I compared it to the first episodeï¿¼ of “Breaking Bad” during the second half [of Season 5]. I came in thinking, ‘Okay, I know what happened at the end of the previous season, and I’m probably not going to find out any information until the finale,’ but as soon as I came in to this new episode, it satisfied so many of the questions I had and then opened up a million new questions. I didn’t feel cheated and I felt super satisfied by the experience. I think that’s what we’re doing with Season Two. I can’t really give any details about it, but I feel like it’s something that people are going to play not knowing what they’re getting into, and then 15 minutes in, be extremely excited about the new feel of it. It’s a tough challenge. There were talks for months about how to get that right balance. I’m super excited.”
“The Walking Dead: Season Two” is available for preorder now through Steam and Telltale’s website. The first episode will be available for PC, Mac, Xbox 360, PlayStation 3 and iOS later this year.
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