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Telltale’s Batman: The Enemy Within Changes Robin Canon in a Big Way

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Telltale’s Batman: The Enemy Within Changes Robin Canon in a Big Way

WARNING: The following contains major spoilers for Telltale’s Batman: The Enemy Within


Save for the Dark Knights first few years, Robin has always been a part of Batman’s history. Despite this, the various Bat-themed video games have never really touched upon their relationship in any real substantial way, mostly because they’re action-oriented games that place an emphasis on the feeling of having Batman’s power rather than the man behind the mask.

With Telltale Batman: The Enemy Within, this problem is rectified — but with one big twist that makes things very different. In the game, which details Bruce Wayne’s early days as a masked vigilante, the first apprentices that Batman takes on are not any of the characters we’re used to as Dick, Tim, Jason, Damian and Stephanie do not yet exist in this universe. Instead, our first Boy Wonders within the universe that Telltale has provided are Tiffany Fox… and the Joker.

RELATED: Batman Teams Up with [SPOILER] to Fight the Batman Who Laughs

OK — they don’t go by the boy (or girl) wonders’ iconic moniker, but they totally fill the role Robin has over the decades, including being the first sidekicks the legendary hero takes on. And it works, as Telltale plays with this canon shift in some interesting ways.

Over the course of two seasons, Telltale Games’ Batman series has made some big changes to the Batman mythos. Under the developer’s watch, Thomas and Martha Wayne became criminals that used Arkham Asylum to commit anyone who spoke out against them, and the Dark Knight’s classic roster of villains have thus far met him as Bruce Wayne before meeting him as Batman. As a result, this means that when he first meets the Joker (currently not yet a Clown Prince, but a pale weirdo named John Doe with a creepy laugh), it’s as Bruce Wayne, after he’s been committed to Arkham Asylum in the middle of Season 1.

Throughout Enemy Within, Bruce has the option of bonding with the future Clown Prince of Crime, or shooting down every attempt he makes at camaraderie. Every encounter with John is just plain uncomfortable; even without knowledge of who he’ll end up being, John knows that there’s something inside him aching to get out. Sometimes the game will make decisions, usually involving the radically different Harley Quinn, that push John closer to the edge towards being the Joker. Making it Bruce’s duty to pull him back from the ledge as a friend or just make him your worst enemy is one of the things the game does well, especially in later episodes when John starts calling you out on how he feels like you’re using him. The urge to make him not the monster he’ll inevitably be is high, if only because he’s a victim of constant abuse and neglect.

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