In recent months, a lot of titles in the Batman family were either launched or re-launched, providing a whole new look to that side of DC Comics. Almost forgotten in the shuffle was last month's revamp of "Supergirl," with previous co-writer Mike Johnson returning along with new co-writer K. Perkins and artists Emanuela Lupacchino and Ray McCarthy. Having read the first two issues, though, I can see why the "Supergirl" re-launch hasn't grabbed the same attention as some of the Batman titles did.
The basic concept is fairly simple; Supergirl ends up at Crucible, an interstellar school designed to help train beings from different worlds to be the best protectors possible for their planet. Here, Supergirl's been introduced to her new squad, and even as she's training, the group is sent on their first mission.
The problem with "Supergirl" #37 is that the actual execution is a bit dull. We meet Supergirl's new classmates -- revamps of Maxima and Captain Comet, plus a furry humanoid named Tsavo -- but so far there's nothing to make them stand out as compelling characters. All of them come across as very one-note, and if the rest of the team perished in this first mission, I'm not sure anyone would bat an eye. There's no suspense here, no excitement.
Lupacchino's pencils are nice, and it's clear why she was brought back (she drew a few issues earlier on in the series) for the revamp. She makes Supergirl's costume work much better, playing up the boots and the thick cape clasp, and her hair looks very modern and fresh. But even then, there's nothing about the art that particularly jumps out; it's very consistent and attractive, but at no point did I stop and want to marvel at it.
It's a shame that no one seems to have a strong idea on what to do with the "Supergirl" series these days, especially with attempts to launch a television series in the works. At least "Supergirl" isn't bad, not by any stretch of the imagination. It's just not memorable, and sometimes being forgotten really is the worse option.