A year after the game that many heralded as the franchise's best in years in Star Wars Jedi: Fallen Order, fans have gotten treated to EA's fourth game with the iconic franchise under its banner in the form of Star Wars: Squadrons, a game that, in idea, has been many a fan's dream for years. It is not perfect, but it delivers on being an immersive, incredibly fun experience, and is the best game ever for making fans feel like they are pilots in the Star Wars Galaxy.

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Star Wars: Squadrons is far more challenging than anyone could have predicted. It is easy to pick up, but insanely difficult to master, with many basic pitfalls players can easily fall into.

10 Ignoring The Campaign

This is an obvious point, but the fact of the matter is that Squadrons is a multiplayer-focused game, and the two multiplayer modes, Dogfight and Fleet Battles, are where all the game's replayability is, so players feasibly will want to jump into the fun, not the story.

While the campaign has some presentation and story problems, it is fun to play, extremely well made, and short and easy to play. More importantly, it helps grasp the game, teaching players the basics while easing into the more advanced stuff.

9 Not Practicing With The AI

The campaign does not allow players to master everything, of course, and does not do tonnes to help grasp strategies for the Fleet Battles game mode, the game's flagship.

There is, though, a vs. AI version of the mode that every player needs to play. Jumping into Fleet Battles without practice and continually getting frustrated with how slow grasping the mode is can get frustrating. Playing a few games against the AI to get the feel of the mode gets rid of that and enhances the experience of Fleet Battles when it is ready to get played properly.

8 Not Learning The Controls

As mentioned earlier, the game is difficult. While it is undoubtedly a rewarding experience that gives a sense of satisfaction with each little piece of progression, it remains hard to grasp totally.

One of the biggest mistakes a player can make is diving into a game of Fleet Battles or Dogfight and forget certain controls. Familiarising with the controls means sticky situations where you scramble to target enemies or counter missiles or transfer power are less sticky and more casual flying.

7 Hanging Around Flagships

The overall aim of Fleet Battles is to take down the enemy flagship, a task that takes a lot of dogfighting, taking down cruisers, and picking apart the giant ship at the climax.

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However, the flagships are deadly, filled to the brim with turrets and missile launchers ready to blast you out of the sky. A massive mistake is lingering around these ships without going away from it at least a couple of times to draw away enemies and avoid the many weapons of the flagship's arsenal.

6 Not Knowing Your Ship

In total, there are eight playable ships in Star Wars: Squadrons, four New Republic ships, four for the Empire, and each of them have their strengths, weaknesses, and roles in the game.

Randomly choosing an X-Wing or TIE Fighter because they are your favorite ships is an easy trap to fall into, but they may not fit your play style. On top of that, teams, where every person is an X-Wing, will not fare well against an Empire team balanced with two fighters, an interceptor, a bomber, and one support.

5 Constantly Going Full Speed

Jumping into the cockpit and flying off into space is an extremely enticing proposition, and there may well be no fictional experience as exhilarating as going full speed in one of Star Wars' iconic starships.

However, going full pedal to the metal constantly will not bode well in this game. It is a bit difficult to automatically think about speed, but that is what this game requires. Going full speed can lead to you losing targets, overtaking players who can then target you, and even can see you outside the map and handed an automatic death.

4 Staying Still

Of course, Squadrons does a fantastic job at balancing throughout many aspects of the game, and on the flipside of constantly speeding, a bigger mistake is staying still.

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When a target is right within your reach or when a capital ship is right in front of you, it gets tempting to stay still and unload on them. However, this is an easy way to get yourself an easy and repeated death.

3 Not Using Power Management

Speed management ties into this beginner's mistake, which relates to wider power management. The switching of power between engines and weapons, and then shields for New Republic ships, is a fantastic detail of the game.

The campaign walks you through power management, so it is definitely an easy mistake to avoid, but even then, in the chaos of a massive fight, it is hard to focus, and switching power can mean the difference between life and death; in the game, of course.

2 Shooting At Random Parts Of The Flagship

Earlier on, flagships got talked about as a major threat offensively, but as the main objective of Fleet Battles, they are also a difficult beast to take down themselves.

Flying in and out of its range shooting at its full pelt, in all honesty, will not do mass amounts to help defeat it, even if, after a long while and a lot of bad play by the other team, it works. The best way to take down these ships is to methodically target the ship's subsystems, taking out the shields, power, and targeting, leaving the ship vulnerable and highlighting weak spots to hit.

1 Trying To Be The Hero

A Y-Wing fighter in formation in the Star Wars Squadrons video game

Sticking with the idea of attacking flagships, without a doubt, the biggest beginner mistake a player can make in Squadrons is trying to be the hero and take the glory as the individual.

Teamwork and balance are crucial to the game in Fleet Battles. When your team is forced back to defend, defend, do not rush off to attack the cruisers or flagship because you will get blown out of the sky much more successfully than what Kylo tried to do to the Millennium Falcon. The game gives ample warning about attempting to do this, but even when your team is on the offense, trying to take out the flagship solo as a support ship instead of supporting is another sure-fire way to lose the game.

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