Star Wars Jedi: Survivor picks up five years after the events of Star Wars Jedi: Fallen Order. Protagonist, Cal Kestis, is now a fully-fledged Jedi Knight and will have to face new threats and challenges in this highly-anticipated sequel. Even better, the game was built from the ground up with player accessibility at the forefront of the developers' minds, so more fans than ever will soon be able to live their wildest Jedi fantasies.

Accessibility has improved massively in video games, but it's still important to celebrate the ones that take the extra step to help those who may need it. Star Wars Jedi: Survivor's Senior Director of Development, Jonas Lundqvist, was keen to express how the feedback Respawn Entertainment received from Fallen Order was key to enabling the team to implement new features in their upcoming title. As a result, Star Wars Jedi: Survivor will be opened up to a wider audience of excited Star Wars fans.

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Star Wars Jedi: Survivor Will Include a Variety of Difficulty Options

A screenshot of Star Wars Jedi Survivor's slow mode option in the menu

Although it's important to note that difficulty and accessibility are two separate factors, the difficulty of a game can often inhibit a more casual player from enjoying the experience. Like most games, Star Wars Jedi: Survivor will include several difficulty modes, allowing players to choose the challenge level that suits them best. The game's easiest mode, Story Mode, increases the parry window and reduces incoming damage to allow players to experience the game's story without too much difficulty in battle. Jedi Padawan and Jedi Knight are the next difficulty levels before the game's toughest mode, Jedi Master. This difficulty level not only reduces parry windows and increases enemy damage, but it also increases enemy aggressiveness to challenge even the best players.

In addition, players can choose to play with Slow Mode enabled. This feature can be toggled on to slow down the game's action to make both combat sequences and platforming sections easier to navigate. Slow Mode will be an especially useful feature for those who struggle with reaction times, as well as players who are perhaps new to gaming and still getting comfortable with controlling a character on screen. These modes can be changed in-game as long as the player is not in combat, and have no impact on the in-game rewards.

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Jedi: Survivor May Have the Most Accessibility Options of Any Game in the Franchise

A screenshot of Star Wars Jedi Survivor's subtitle options

Star Wars Jedi: Survivor will also include several specific accessibility options to help a wider range of fans to enjoy the game. First, it will include subtitles and closed captions that can be adjusted to provide more details and directional indicators if the player so desires. In addition, there will also be a variety of visual options, including HUD scaling, color profile settings, a stabilizing UI dot, colorblind options, field of view changes, and camera shake adjustments to allow players to adapt the game to suit their needs. Finally, gamers will also be able to remap the controls to fit their playstyle or physical capabilities.

Gameplay Modifiers Will Enable Players to Customize and Adapt Their Experiences

Star Wars Jedi: Survivor - Cal Kestis looking out over a rugged alien planet horizon

Gameplay modifiers will also play a key role in making Star Wars Jedi: Survivor more accessible. Again, these can be adjusted at most points throughout the game. Such features include camera options for auto-targeting, button mash options, and hold/pull toggles to reduce the necessity of repeated, straining hand and finger inputs, as well as navigational assistance which can include an audio ping associated with objectives for additional clarity.

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Star Wars Jedi: Survivor Lets Players Remove Potentially Sensitive Content

Cal Kestis killing a Stormtrooper with his lightsaber in Star Wars Jedi: Survivor

Finally, Star Wars Jedi: Survivor also includes the option to remove content that some players may find upsetting. Although many fans are extremely excited about the introduction of human dismemberment and other brutal kills within the game, such gore could be off-putting for others. Thankfully, players can choose to turn human dismemberment on or off in the game's menu.

Similarly, players afraid of spiders can choose to play in arachnophobia-safe mode, removing the eight-legged creatures from the game. Respawn has stated that they're not finished yet either, with more accessibility features such as menu narration and high contrast mode planned to be added after launch. Given the huge popularity of the franchise, it's a major positive that the developers are taking the time and care to ensure their game can be enjoyed by as many fans as possible when it launches on April 28.