Star Wars Battlefront II is a gorgeous looking game, full of vintage Star Wars atmosphere, but controversy has surrounded the game since before it was released. A follow up to the popular but also controversial Star Wars Battlefront, Battlefront II launched full of controversial game mechanics, particularly the microtransactions and the unlockable heroes obtainable through purchasable loot crates. The controversy quickly grew so massive, EA is temporarily suspending microtransactions in the game.
EA posted a description of how microtransactions would work in the game on Reddit, and it quickly became the most downvoted comment in Reddit history. “We hear you loud and clear,” Oskar Gabrielson, the GM at DICE posted on the EA site, “so we’re turning off all in-game purchases.”
“We will now spend more time listening, adjusting, balancing and tuning,” he continued. “This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”
It sounds like the designers will have to go back to the planning stage so as to not upset the game balance, which is always a precarious situation in a multiplayer game such as this. In the meantime, Battlefront II also has an in-canon single player campaign, which earned an enthusiastic endorsement from none other than John Boyega.
Star Wars Battlefront II is now available on PS4, Xbox One and PC.
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