In October 2016, Sony released its PlayStation VR headset for the PlayStation 4, bringing virtual reality gaming to its home consoles for the first time. The system combined a VR headset with the previously released PlayStation Camera and Move controllers to deliver a cheaper alternative to the more expensive VR systems at the time. Along with several exclusive games, like Until Dawn: Rush of Blood and PlayStation VR Worlds, several major third-party titles, like Resident Evil 7: Biohazard and The Elder Scrolls V: Skyrim, incorporated VR elements.

Though it wasn't a massive game changer in the PlayStation 4's lifespan, the PSVR was well received by critics and players and sold relatively well. The current PSVR headset is compatible with the PlayStation 5, but Sony announced last month that it is developing a next-generation VR system for the new console. While the actual headset itself hasn't been revealed yet, Sony has unveiled what the new controller will look like.

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The new PSVR controller is actually two orb-shaped controllers, each with one half of the PlayStation 5's DualSense controller's button layout. The left controller consists of the left analog stick, triangle button, square button, both L1 and L2 and the Create button, while the right controller consists of the right analog stick, circle button, cross button, both R1 and R2 and the Options button. Both controller handles appear to be the same size and shape as the DualSense's handles, and each appears to come with their own PlayStation button and a wrist strap to prevent the controller from slipping out of players' hands.

The new VR controller contains many of the same features that the DualSense has, such as adaptive triggers in its L2 and R2 buttons and haptic feedback that increases immersion in games. However, it will also incorporate exclusive features like a new tracking and finger touch detection system that will reportedly improve motion detection.

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The controller's design is a stark contrast to the original PSVR's PlayStation Move controllers, which featured a similar design to the Nintendo Wii Remote with the exception of the PlayStation buttons and a glowing orb at the top. This change could be good for the new VR system. While the PlayStation Move was generally well-received, the controller and its accessories were criticized for being too similar to the Wii. Additionally, the Move lacked any killer apps that made it a must-have, and its integration with the original PSVR didn't do much to change its initial perception as a Wii Remote knockoff.

Mimicking the familiar feeling of the DualSense and incorporating some of its defining features should help bring in those who might be skeptical about jumping into a new VR system and help differentiate it from what already exists in meaningful ways. Familiar buttons means that control schemes for certain games don't have to change too much, and the new circular design could help movement feel more natural and comfortable in games.

Perhaps the biggest selling point for the new controllers is the PlayStation 5 itself. The PS5's advanced technology has already proven to be a boon to games released exclusively or cross-generationally, and they are made even better by the DualSense. A new, upgraded VR system -- and these controllers -- is a perfect opportunity for Sony to show what it's capable of, opening the door for that killer app that helps VR reach its full potential.

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