One of the great things about “Snarked” is that even if you’ve guessed the end-point of an issue, Roger Langridge packs so much other material in that there’s more than enough to enjoy while you get there.
Take, for example, “Snarked” #4. Scarlett, Rusty, Wilberforce J. Walrus, and Clyde McDunk booked their boat to take them to the missing Red King last issue, so all that remained was them actually getting to said boat. The idea of them getting there is hardly revolutionary or outlandish. But Langridge makes it fun, thanks in part to the logical extension of having our heroes under strict surveillance by the Gryphon and his forces.
That’s where the fun begins; in addition to introducing one more character (Bill the Lizard), just about every single character converges in the attempt to escape to the ship and get out to sea. What’s nice is that each step of the way is set up, both in this issue as well as in previous ones. Characters and tools come back in to lend a helping hand, and Langridge helpfully reminds us of them before bringing them back onto the page, so that it’s not out of the blue.
Langridge’s scripting helps sell the book, as well. Bill’s lengthy reasoning of why he can’t take guests in is hysterical, talking about oyster riots, a jar of anchovies and a missing tail. Or even something as simple as the Walrus’s reaction to Rusty can be funny. After all, if “Two-year-olds are like a collection of minor traumas strung together by snot and tears. You think you’ve fixed one, but another one pops right up…” doesn’t make you at least chuckle, I’m not sure there’s much hope for you.
And then there’s the art. From the Carpenter in a dress (complete with pearl necklace, pink ruffles, and his ever-present stubble on his face) to Bill the Lizard’s nervous, wide-eyed looks, there’s a lot to gander at. And while this might be a kid’s comic, when the shadow of the Jabberwock shows up, I inwardly jumped a tiny bit. It’s funny, it’s cute, and it’s got enough to pull in readers of all ages.
“Snarked” is a lot of fun, and I appreciate that every time our crew has solved one problem, a new one is laid firmly at their feet. I’m already looking forward to the next story arc, and if it’s even half as good as this opening story, we’re in for a lot of fun.