After months of rumors and hope from fans, Konami has finally announced that the Silent Hill franchise is back. With two new games, a remake, an interactive streaming event, and a new movie in the works, it seems like Konami has been busy -- as have No Code and Annapurna. These two companies have teamed up to develop and publish one of the new games, Silent Hill: Townfall. While the trailer doesn't reveal much, No Code has some experience with horror storytelling and may just be the perfect fit for a new Silent Hill game.

No Code is the indie developer behind Stories Untold and Observation, two well-received horror puzzle games. Stories Untold is an anthology of different tales told through puzzles solved by the player. Observation has similar gameplay but adds Night Trap's camera element to keep an eye on characters while assisting them with their tasks. If No Code can apply these storytelling methods to a Silent Hill game, it could be a hit that brings something new to the series while being a bit reminiscent of Silent Hill 4: The Room.

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Silent Hill 4 Could Provide a Blueprint for Silent Hill: Townfall

Silent Hill 4 The Room

Silent Hill 4 was divisive when it came out but has gained more popularity over time, aging like a fine wine. The reason for the difference of opinion is the game's change in location and some alterations to the usual gameplay, with more combat focus. It mainly takes place in the main character's apartment with some otherworldly travel rather than happening in the town of Silent Hill. The game still has the feel of other Silent Hill games with its storytelling and pacing -- it was just packaged differently. If No Code applies its form of storytelling and gameplay to Townfall, it could be the next big change-up in the series.

Application of Observation Gameplay to Silent Hill Could Be Just What the Franchise Needs

AI camera's in Observation

Stories Untold and Observation have the player solving a variety of puzzles to progress through the story, and as things progress, the environment and atmosphere become tenser. In the case of Observation, things become more desperate. This all happens in contained spaces, which makes the player focus on what's happening before them. The puzzles are part of the storytelling as they don't just unlock things -- they're key to what is currently happening or catalysts for events. Observation, in particular, shows how well this could translate into a Silent Hill game.

In Observation, the player takes on the role of a space station's AI as it is reactivated by Dr. Emma, who has come to investigate what happened on the station after being unable to contact its crew. As the AI, the player can control the ship's functions and cameras, and they must assist Dr. Emma in finding out what happened. More functions are unlocked as systems are restored -- usually by completing puzzles -- and things get more intriguing and intense as the story moves forward. This style of gameplay is a perfect fit for a Silent Hill game and could even bring some P.T. vibes to the table. While the protagonist probably won't be an AI, it will be interesting to see what type of role the player will fill and whether it will take place in a hospital as the trailer suggests.