Shadowland: Daughters of the Shadow #3

Story by
Art by
Ivan Rodriguez
Colors by
Jorge Maese
Letters by
Dave Sharpe
Cover by
Marvel Comics

The grand finale to this "Shadowland" tie-in series drops, and the cliffhanger of Colleen Wing's injury from last month certainly made for some anticipation to see what would come next. A shame, then, that the cliffhanger is mostly ignored here; it had looked as if her throat had been slit but instead turns out to be a slice across her upper chest that doesn't slow her down one single thought balloon. She is ready to battle against the ladies of the Nail as they have turned against her.

Maybe I'm just an idiot, or old fashioned, but I like my violence to mean something. Here we get lots of attacking but with no real danger. A sai goes through a foot and it slows that person down but doesn't at any point feel like the danger and pain that it should. Everything means nothing and so the intrigue is mostly lost.

Colleen slowly finds out who on her team she can trust, though these relationships are only tenuously developed. It is a shame that I don't care enough about any of these new Nail girls to see who is true of heart and who isn't. It feels like more attention was spent designing them than writing them. The only scene that resonates is the conversation between Colleen and Misty, which is actually quite nice.

The major failure of this comic is depicting Daredevil waterboarding a captive. Though maybe this is a perfect instance of showing exactly how far gone he is and it's really The Beast doing all of this. It's hard to tell and so the scene doesn't work and certainly isn't going to be remembered as one of Daredevil's finest moments.

The art feels like a generic Shadowland style. It's not terrible but it feels chosen to fit the overall tone of the event. Rodriguez draws the action quite well but it is his quiet moments that don't resonate. The characters feel empty, the emotion lost. If I wanted to be mean I could say it is a perfect fit for this title. But I'm not mean.

I appreciate the ending because it wraps up this tale, conveniently but definitely, and then leaves a few characters open for play later in their lives. It's almost sweet, even if it makes no real world sense for a city council worker to drop everything to join a crusade that has nothing to really do with her. This mini has been a serviceable tie-in to the main event, it has certainly stood on its own two feet, but I doubt it will be remembered for long.

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