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Scooby-Don’t: 10 Scooby-Doo Comic Book Crossovers We Wish We Could Forget

Making his debut in 1969, Scooby-Doo has grown into one of the most iconic, classic cartoon characters of all time. The Mystery Inc. team have been on tons of supernatural cases catching a wide variety of ghosts and ghouls (who turn out to be a person in a mask). Over their countless adventures, Scooby and the gang have teamed up with surprising characters in their cartoons and movies with the likes of Johnny Bravo and on multiple occasions Batman being just a couple.

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While it might not be as known, Scooby-Doo and the gang have had multiple runs in comic books as well, leading to more crossovers with other characters. The following are ten Scooby-Doo comic book crossovers that should never have happened.

10 Dynomutt (The Funtastic World of Hanna-Barbera #2)

In the 1970s, before Warner Bros. owned DC and Scooby-Doo together, Marvel had a run at producing a set of five stories which were called The Funtastic World of Hanna-Barbera. The second issue of these short cartoon character-led comics was a crossover between Mystery Inc. and the Blue Falcon and his dog blunder, Dynomutt.

The story focuses on the Blue Falcon and Dynomutt failing to be able to catch a vanishing witch named Phantasma Gloria. She has been stealing multiple ancient artifacts from a museum, and Mystery Inc. is called in because of their history cracking supernatural cases.

What makes us want to forget this comic is the fact that Dynomutt is in it. There is a reason he is called the Dog Blunder; he is not a very good superhero.

9 Congorilla, Sam Simeon, and Detective Chimp (Scooby-Doo Team-Up #42)

In the past five years, DC has run a line of Scooby-Doo crossover comics called Scooby-Doo Team-Up. In issue 42 of this series, the gang gets involved in an affair that goes all sorts of bananas with talking apes being introduced left and right. Gorilla Grodd, the Ultra-Humanite and Monsieur Mallah all make appearances in the story, and Scooby and company rely on the help of their primal friends Sam Simeon, Detective Chimp, and Congo Bill who changes minds with a gorilla to become Congorilla.

The apes already mentioned are not the reason why we want to forget this comic though. Do you know how people often complain about how Nazi's are the most overused bad guys in any entertainment medium? Well, this comic features a vampire gorilla named Pryemaul who uses a very heavy German accent in his speech bubbles while talking about how many weaknesses vampires have. If this is made for kids, not many will understand it, and the conversation is cringe-worthy for adults.

8 Teen Titans (Scooby-Doo Team-Up #4)

Teen Titans Go! has been a relatively disappointing television series for fans of the original Cartoon Network show that aired in the early 2000s. It focuses on a more cartoony comedy environment with the Robin, Starfire, Beast Boy, Cyborg, and Raven redesigns mirroring that fact. They are shorter with larger heads compared to the original designs, and some longtime fans are more hesitant to that fact.

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The problem with the fourth Team-Up issue is the differences between the two parties’ art styles. Scooby and the gang hold onto their classic designs which tower above the Titans even with both groups being teenagers. The most baffling fact about this meet up is how Mystery Inc. notice that Robin acts differently with the Titans than he did with Batman, and he looks completely different and has a different voice. It is an entertaining fourth-wall break, but seeing the two groups together in their conflicting styles is offputting.

7 Phantom Stranger, Deadman, and Spectre (Scooby-Doo Team-Up #13)

While it is always entertaining to see a possessed Shaggy turn towards danger rather than run away, this Scooby-Doo crossover with the paranormal Spectre, Phantom Stranger, and Deadman has some weird moments throughout its 32 pages.

Ghosts from around the world are disappearing, but not on purpose. They have been captured by Tannarak and thrown into jail (located in a ghost town) that can hold them because the bars are made of ectoplasm. To help Deadman escape the jail, Daphne willingly lets Deadman possess her so she can do a flip and kick Tannarak. The Spectre then possesses Scooby to gain back his power by pairing with a living host (even though it would have made more sense to possess Fred). While the Spectre is in Scooby's body, he of course talks just like Scooby does, and no one can understand what he is saying.

6 Super Friends (Scooby-Doo Team-Up #6)

The early issues of the Scooby-Doo Team-Up series are very DC (especially Batman) focused. In issue six, the Hall of Justice is being "haunted" by seven ghosts, and the Super Friends cannot be bothered to deal with the threat themselves because they are too busy making citizens believe that Superman was not captured by these ghosts. They put much more effort into making the situation look like everything is okay than actually getting to the bottom of why rainbow ghosts have out of nowhere started attacking their headquarters.

Of course, after all the Super Friends have been captured, Mystery Inc. finds out that the ghosts are the Legion of Doom in disguise. Of course, Gorilla Grodd cannot mind control Shaggy and Scooby because they do not have enough mind for him to control, and he doesn't even try on the smarter members of the group.

The most confusing section of this comic is when Shaggy and Scooby come face to face with Sinestro. It is at this moment that Sinestro's yellow lantern ring betrays him, and all of his power now belongs to Shaggy and Scooby. Not because Shaggy and Scooby instill fear in others, but because they are always scared themselves.

5 The Flintstones (Scooby-Doo Team-Up #7)

 

In this issue of Scooby-Doo crossovers, a scientist from Bedrock transports Mystery Inc. through time to the Stone Age where they meet Fred Flintstone. In regards to the mystery in this issue itself, it is a pretty standard Scooby-Doo mystery. The Phantom of the Opperock is haunting the Opera House and the gang (with some help from Fred's bowling skills) catch the rich man in the disguise trying to scare people away from the place.

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What makes us want to forget this issue is early in the comic when Scooby and Dino have a conversation in the dog language. For the first time, we get a glimpse at how Dino would communicate if he could speak, and it sounds like someone from Renaissance times, which doesn't make much sense.

4 Starfire/Martian Manhunter (Scooby-Doo Team-Up #24)

This entry is a shortened one because what makes us upset over it takes place on two pages. Someone is impersonating Martian Manhunter and telling the aliens on Earth to rise and attack the humans. With humanity on alert, the aliens of the world have gone into hiding, and Martian Manhunter recruits Scooby and the gang to help them.

During an introductory phase, we get an introduction again to Starfire (with her original Teen Titans design), and Daphne mentions how she looks taller. If they could do it here, why not before?

3 Super Dogs (Scooby-Doo Team-Up #18)

In the 18th issue of the team-up series, Scooby has been called on by Ace the Bathound and Krypto the Superdog to help them save the galaxy from the spectral spirit of Canis Major.

Let's face it, anytime we get a look at Scooby talking normally between dogs it is very uncomfortable, and that is all that happens in this issue.

Also, Yankee Poodle is a very disturbing character, and I do not ever like seeing her in anything. She is a dog with a human-like body and it creeps me out especially when she is around so many other dogs.

2 Harley Quinn and Poison Ivy (Scooby-Doo Team-Up #12)

In this crossover, the gang thinks they have been called to Gotham City to meet Batman when Poison Ivy and Harley Quinn jump them demanding them to help them solve why they are being haunted. To keep things short, a jewel they previously robbed caused Catwoman to start tripping alarms on their heists and showing up in a ghost costume to scare the two villains because that is how Catwoman operates apparently.

In the end, Velma calls for help from Batgirl by shifting curtains to make a bat signal out a window that calls her in for help because that's how that works as well. Batgirl disguises herself as the ghost to scare them because just like Catwoman, she scares her enemies by looking like a ghost in this comic.

1 Harley Quinn (Scooby-Doo Team-Up #21)

Once again, Harley makes her way to this list. This time though she has not stolen anything, she mysteriously wants to join Mystery Inc. Okay, that turns out to be a lie, and she is trying to run away from the Joker while they are having a "little spat." That spat happens to involve Harley taking a detonator that will release Joker gas throughout all of Gotham.

In the end, Batman, Robin, and Batgirl show up to put a stop to Joker and Harley sending the city into a laughing fit and Harley ends up solving the mystery way before any of Mystery Inc. do. In this scene, Scooby also gets sent to animal control in the place of one of Harley's hyenas.

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