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Rocket League Developer Removing Paid Loot Crates from Game

The virtual car soccer video game Rocket League plans to remove paid loot crates by the end of the year. The loot crates will be replaced by a system that removes randomized chance from the equation by giving gamers an advance preview of exactly what they are purchasing.

The announcement comes from an update to Psyonix's Rocket League blog, with the company citing the Fortnite Save the World team as an example from earlier this year.

RELATED: Fortnite Developer Epic Games Acquires Rocket League Studio Psyonix

Psyonix goes on to reveal that Rocket Pass Premium, DLC Cars, and Esports Shop items will still be available for direct purchase alongside the non-loot crate system. Rocket League added loot crates back in 2016 after the success of such games as Overwatch.

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Rocket League debuted on PlayStation 4 and Windows in July 2015, with the game going on to become tremendously successful. Epic Games, the studio that publishes ubiquitous competitive shooter Fortnite, acquired Rocket League video game developer Psyonix in May.

RELATED: Rocket League Cross-Platform Play Has Officially Launched

The multi-billion dollar company has become one of the leading video game publishers in the world, driven by titles like Fortnite and its Unreal gaming engine used by other developers throughout the industry. The company recently received a $1.25 billion investment, with Epic Games CEO Tim Sweeney planning to expand the publisher to new heights.

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