Warning: the following contains spoilers for Resident Evil Village, available now. 

Resident Evil: Village brings players to a remote European village for a series of fantastical (and horrifying) encounters with a series of cruel and monstrous villains. Thrust into the shoes of Ethan Winters, players must explore the titular Village and its surrounding areas in order to rescue his daughter, Rose.

The first real challenge players will encounter is House Dimitrescu, home to the vampiric Lady Dimitrescu and her three daughters -- with players having to survive some deadly encounters while exploring the labyrinth-like manor to escape.

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MAROON EYE

After getting yourself off the hook (literally) in the Drawing Room, make your way into the next room over. The player may not be able to exit the locked door but can crawl through a hole in the chimney. Doing so takes you into a small hall with a statue of a woman holding an infant. A notable piece of jewelry on her finger is the Maroon Ring, which you can take -- which will turn the statue around and allow you to pass into a hall that leads to the Main Hall.

After doing so, inspect the ring among your Key Items in your Inventory, where you can actually pull the marble-sized trinket off the ring. Doing so allows you to use the Maroon Eye as a key for a distinct door with a marble face upon it on the Second Floor of the Main Hall. Be mindful, though -- this will catch the attention of Bela Dimitrescu, forcing you on the run.

HALL OF WAR

After evading Bela, you'll have to make your way through the Dungeons -- fighting the lumbering but lethal Moroaica along the way. On this floor, you'll enter the Hall of War -- which initially appears to be a round room with a large marble etching of a massive battle. A torch lights the room from the center, hanging from the roof. Around the edges of the room are two small wooden pyres.

Your objective is to light them using the flames from the torch. The easiest way to do this is to pull out your pistol and line up your shot so you can knock it into the direction of the torches. You can also run into the torch and try to force it into the pyre. However, a single clean shot allows you to move along at a faster pace, revealing a doorway in the mosaic that you can pass through.

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WINE ROOM

While making your way around the Second Floor of the Main Hall, you'll discover the Wine Room, unlocked. There are a few crafting supplies to be found around the room, but the most notable element is an ornate silver wine bottle holder. It requires a special bottle to be placed within it to activate. After making your way through the Dungeons and the Hall of War, Bela will find you and force you into a Boss Battle. After defeating her, you'll find a kitchen -- containing the bottle of Sanguis Virginus in a pot of blood.

Take the bottle, and return to the Wine Room -- unlocking a small room containing the Courtyard Key, which opens up an entirely new area of the House. Take note, however -- killing Bela and making your way into the Courtyard will mean Lady Dimitrescu and her other daughters will start hunting for you and will try to murder you should they find you in the halls. If you're spotted, run as fast as you can into another area of the map -- preferably the Duke's shop area located in the Main Hall, as they won't follow you into this area.

HALL OF ABLUTION

After moving through the Courtyard and the door near the Courtyard gates, you'll find a new section of the Castle to explore. This includes the Hall of Ablution on the Second Floor of the building, near Lady Dimitrescu's private chambers (where she can be heard screaming about the death of Bela). Within the Hall of Ablution are four statues -- a man atop a horse, a pack of male beggars, a hooded woman, and a beautiful woman in a fine dress and hat. At the center of the room is a pool of blood.

To empty the pool, there's a riddle hanging on the wall that clues in the player to their goal: "Women are blind to male advances, but the poor shall take their chances to give their lord their bounty sown, so that soon the wine may flow." To solve the puzzle, the player must twist the statues into the appropriate placements. The two statues of women should be turned to face each other directly, looking away from the male statues. Likewise, the beggers should be turned to face the statue of a man atop his horse -- which should be positioned to look towards the hooded woman. This will drain the pool of blood and reveal a door, which leads into the Distillery -- and more of the Moroaica.

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PIANO

After escaping the Distillery and returning to the Manor's main floors, you'll encounter Lady Dimitrescu and be forced to flee from her -- but only after claiming Dimitrescu’s Key from a vanity she threw at you before dropping you into the Dungeons. Eventually escaping, you can use Dimitrescu’s Key to make your way into the Opera Hall. After moving around the surrounding area, dispatching the Moroaicas and finding scrap to be used for crafting, you can discover an ornate piano with a piece of sheet music.

If you actually can read sheet music, this should be an easy enough puzzle -- as the game requires you to play the tune and unlock a secret compartment. Notably, though, the keys don't have to be played in quick succession. Getting one wrong does not reset the puzzle. For the less musically-inclined, the combination is, counting from the left, 15-12-14-13-13-16-15-16-17-17. This unlocks the Iron Insignia Key, which is necessary for further exploration.

ATELIER

The Atelier is a specialized section of the Castle where Lady Dimitrescu won't follow. Within the Atelier, you'll find a note telling you to "let the five bells of this chamber ring out." Exploring the room, you'll need to find five bells and shoot each one with your pistol. Doing so will cause them to ring out and light a flame, signifying that they've been struck. The bells can be found on the table next to the staircase, atop a large glass cabinet, swinging back and forth between the gears through the wall, on the chandelier hanging from the ceiling of the room, and through the nearby skylight.

A portrait of Lady Dimitrescu will move upon striking all of them, allowing you to progress up to the attic and discover the F2 Rifle, which will make life a LOT easier going forward. However, make sure to hold on to what sniper rounds you can find for the gun, as the F2 rifle is a very useful weapon in the ultimate fight against Lady Dimitrescu. This will also lead you across the rooftops, where you'll have to evade and take down the flying Samca creatures. Following this path will unlock an elevator back down to the Main Hall while also leading further across the castle towards the Mask of Rage.

THE FOUR MASKS

Shortly after you initially make your way into the Great Hall, four statues of angels rise out of the floor -- each missing their heads. To escape House Dimitrescu, you'll need to find all four of "Masks" to fit onto the statues. However, you won't even find the first mask until after you've killed Bela and escaped the Hall of Ablution. After being knocked into the Dungeons by Lady Dimitrescu and escaping her grasp despite being (briefly) disarmed, you can make your way to a room containing a large statue that holds the Mask of Sorrow. Taking it will return you to the Courtyard -- which is now teeming with Moroaica. The other three Masks can be taken in any order.

The Mask of Joy can be found in the Hall of Joy shortly after defeating Daniela in the Library and making your way back to the main halls. Returning to the Main Hall, you can run back through the Maroon Eye Door and use Dimitrescu’s Key to enter the Hall of Pleasure to take the subsequent Mask of Pleasure -- but you won't be able to exit the room with the mask in your possession. Instead, follow the path through the chimney to find and defeat Cassandra, the last of the Dimitrescu Daughters. Pulling the animal skull off the nearby wall, you can remove the nail from it in your Inventory and then place the skull on the statue, opening the door. The last of them, the Mask of Rage, can be found on the path you take across the rooftops of the building following your completion of the Atelier.

Once you have all four Masks, return to the Main Hall and deposit the masks into their subsequent statues to unlock the door and make your way towards the Tower of Worship -- and your ultimate boss battle with Lady Dimitrescu. Make sure to swing by the Duke before you do, though, to stock up on any supplies you're in need of -- as well as making any further explorations for treasures if you so please, as the manor will be locked off once Lady Dimitrescu is defeated.

Developed and published by Capcom, Resident Evil Village is available now for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC and Google Stadia.

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