In addition to trying to move perennial horror title Resident Evil forward with Resident Evil: Village, Capcom has brought players new experiences for older titles, with the last few years seeing the release of remakes of both Resident  Evil 2 and Resident Evil 3, with fans also clamoring for a remake of Resident Evil 4.

With all of this going on, it's easy to forget that Capcom remade the first Resident Evil years ago, too. While that remake attempted to keep the original's gameplay intact, its shortcomings make it easy to see why the original Resident Evil deserves a new remake.

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The remake already made some pretty significant changes to the formula. For starters, the tank controls were made optional; players could now use a more traditional analog control scheme, though this made some zombie encounters laughable. It also added some new camera options, such as including a widescreen version of the game.

It didn't fix a lot of issues the game has just due to its age, though. One such mechanic, limited saving, has long since been removed from the franchise. However, the original Resident Evil had players be cautious even when saving because doing so required a consumable ink ribbon item. These items were scattered around parts of the Spencer Mansion, usually found near the typewriters they were used at, but being careless or overusing them could see a player stuck without the ability to save their game. In remaking the title again, Capcom may want to allow players to save whenever they come across a typewriter.

There's also the large amount of backtracking the game requires. The series adopted a more linear structure starting with Resident Evil 4, but Resident Evil has players solving puzzles and traps to advance, many of which involve finding a place that requires an item, ignoring that and continuing further before coming back later when the player has finally found the item that goes there. The game is absolutely full of puzzles like this, and the game could certainly serve to at least give players clues to some items' whereabouts rather than just expecting them to remember it for later near the end. Even just the ability to give the map more details could help here.

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Older versions of the game also feature a very limited item capacity, requiring that players spend time juggling their inventory and storage box to ensure they have space for key items. By default, there will be a few slots taken up by ammo and weapons the player finds, so every free space counts. A new remake could use current lessons and technology to make the inventory system less of a chore, which would definitely lift the game up for many.

While the old systems do serve to heighten the game's tense, scary atmosphere, it must be said that its antiquated nature does it no favors now. The success of the modern remakes of 2 and 3 has made it clear that the original could use a similar touch-up. The game's outdated controls and gameplay limitations, along with all the backtracking, make both the original game and the first remake more of a chore to play than it should be. The original Resident Evil definitely needs a new remake to bring its horror again, and its own nature shows us why this is the case.

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