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Pepe Moreno Signs “Batman: Digital Justice” and “Rebel” at Cartoon Art Museum

by  in Comic News Comment
Pepe Moreno Signs “Batman: Digital Justice” and “Rebel” at Cartoon Art Museum

Official Press Release

The Cartoon Art Museum welcomes Pepe Moreno for a special presentation and booksigning on Thursday, March 11, 2010, from 7pm to 9pm. Moreno’s groundbreaking graphic novel, Batman: Digital Justice, was the second best-selling graphic novel of its era. Moreno continued to explore new ground in video game design and production with classics and best sellers including Hell Cab (http://pepemoreno.com/HellCab.htm) and Beach Head (http://pepemoreno.com/BeachHead.htm). He is currently publishing several blogs (http://www.thedarksideweekly.blogspot.com and http://www.pepemorenoart.blogspot.com) while developing new publishing concepts and comic book concepts for the Internet. Moreno is currently developing Amusedom, an international comic book art magazine and artist network.

At the Cartoon Art Museum’s event, timed to coincide with the 2010 Game Developer’s Conference (http://www.gdconf.com) in San Francisco, Moreno will be discussing his work on Batman: Digital Justice as well as his latest graphic novel, Rebel, which was previously serialized in the popular fantasy magazine Heavy Metal. The suggested donation for this event is $5. No one will be turned away for lack of funds.

About Pepe Moreno

Artist. Entrepreneur. Futurist. Visionary.

He was one of those kids always drawing – he drew all over his textbooks, in the empty spaces, in the margins everything that was in his head came out onto paper. Pepe Moreno has an artistic impatience that has driven him through life, influencing his career choices, fueling his work.

“The idea of a life time achievement award was always a scary concept to me. Getting an award for a life-time of doing the exact same thing was a horrifying idea, even before I new what I was going to do with my career. I was but certain that I was not going to stay around long enough in any trade to get a life-achievement award of any kind, so there was no sense in worrying about it… I just moved on”.

If there’s a pattern to Pepe’s work, it is that there’s no pattern. His compulsive natural creative impatience (short artistic attention span) together with a love affair with technology has always taken the artist to explore forward. Pepe is not a linear thinker. He was born outside the box; an independent. Even before computers, he was thinking in 3D (multiple dimensions). Change itself is the only constant in Pepe’s work.

“Creatively speaking, short attention span -especially in post-MTV modern times- is a virtue and not a defect. It is the beat of young viewers today and as things get even faster it works in your favor if you are in tune with it.”

The result, in part, is that his work has been published all over Europe, Asia, and the United States. Museums have cataloged his underground works among their holdings. They include dozens of comic book publications, short stories, illustrations and six graphic novels published in all mayor languages; character and set design for American TV animation shows and movies; TV commercials, political and cultural posters (link), music, digital art, the first-ever best-selling computer generated comic book Batman: Digital Justice , first of a few ever CD-ROM video games best of the year for consecutive years arcade games (Beachhead series); software development, new technologies, entertainment formats, business models and forms of distributions, many of which are industry standards today.

“The future is always ahead. You can’t shoot an airplane down by aiming at it (as if in a video game of course). You have to predict and aim ahead of its path if you’re going to have any chance whatsoever of hitting it”

He is not likely to do the same thing twice or stay in any one place for too long. There’s hardly a medium, technology based media or entertainment format (including holography) that he has not visited, pioneer and/or been successful at. To find or define Pepe’s work, one must think of key words such as: One of the kind, breakthrough, pioneer, new, first of, 3D, best seller, mega hit, software tools, art, computer generated, digital comics, interactive, CD-ROM, internet, download games, online games, digital rights management, most downloaded, best arcade, best new and first price. All are hallmarks of his long, diverse and very productive career.

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