Open world games have a reputation for being massive works of art. They are huge and meant to incorporate many different kinds of playstyles into one game with tons of exploration.

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Some games do this so well that the player could play the game until it becomes incompatible with newer systems, while for others, it is more interesting to just restart and play fresh once the game has been "finished." Either way, there are some great open world games out there to fit all sorts of playstyles and preferences.

10 Indefinitely: Animal Crossing New Horizons Always Has New Things To Find & Do

Animal Crossing New Horizons Bunny Day

If there is one thing that the Animal Crossing franchise has going for it, it is that they know how to make for extremely long-lasting games. New Horizons is a great installment where the player gets their own island to customize how they so choose and gives a wide range of different objects to collect and things to do.

It is also an option to visit a friend's island and help them out, which vastly increases the longevity of the game. Additionally, it takes into account real-world time and events in order to keep it constantly fresh.

9 Start Over: Skyrim Has Only A Few Small Pockets Of Interesting Quests

Dragonborn fighting a dragon in the snow in Skyrim.

While The Elder Scrolls V: Skyrim has plenty of missions and content to keep going for eternity, all of them are in small pockets that do not interact much with one another. Even the main storyline does not affect much of the world around it, so players can pick up what parts of the game they like to do and ignore the others.

Once those preferred quests are done or that personal challenge is complete, just restarting to do them again is going to be more entertaining than trying to slog through entire quests that are nothing like it.

8 Indefinitely: Yonder - The Cloud Catcher Chronicles Has A Story But Also Animals To Collect

Yonder Cloud Catcher Chronicles

While Yonder: Cloud Catcher Chronicles has a primary storyline, it is never so important that the game absolutely has to be played with it. While following it, the game makes it much easier to find all of the available farm plots and helps give some fast travel options most places can be walked to regardless.

Even when the player finishes the story, it still has some farming simulator elements to it. The player can customize each of their farms and explore the world to collect different animals. These animals can be befriended and taken back to any one of their farms with space if they are given enough treats along the way. There's also a bunch of little side quests and skills to master, should the player be so inclined.

7 Start Over: Kingdom Of Amalur - Reckoning Is Very Story Focused

Kingdom of Amalur: Reckoning has a lot going for it. The player can get into whatever they want wherever they want, and sometimes this can get them into serious trouble. For example, nothing is flagged as essential, and thus important NPCs can be killed off hours before the player ever actually needs to talk to them, thus rendering the story unable to be completed.

It's great that there is that sort of freedom, but it does make it hard to want to do much if the player isn't sure how much of what they are doing is going to ruin some future gameplay or not. So it's really best to stick with the very forced storyline and just restart eventually after the player gets bored.

6 Indefinitely: Zelda Breath Of The Wild Is Considered Genre-Changing For A Reason

Link Running Through Hyrule With Floating Islands Above

There's a reason that the open world juggernaut Breath of the Wild has the amount of acclaim that it does. While it has a primary storyline, the player is never truly bound by it. There is so much to do and so much of the breathtaking world to explore that it can be played forever. Since it was released on Nintendo Switch, that also means that it can be played wherever too, which gives it even more life.

While the main story can be run through in about 30 minutes by utilizing glitches, typically it takes over a day's worth of playtime to complete that part alone. Not to mention all of the side quests and little things that Link can be doing, which all still feel interesting and cohesive no matter how much time has passed.

5 Start Over: Final Fantasy XV Forced Too Much Linear Movement

Final Fantasy VX did a lot wrong by fans. It treated many of its characters poorly, put too much importance on things that it didn't give the time for players to get attached to, rushed a largely uninteresting plot, and claimed to be open world when the majority of the game forced the player to move linearly and ever-forward.

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During the early stages of the game, there are some characters that can only be found through the open world, but that is the most expansive part of it. There is so little to do that doesn't wrap back to the main plot that it has a poor reputation for it on top of all of the game's other flaws.

4 Indefinitely: Assassin's Creed Odyssey Has Enough Quests To Keep Players Entertained For Ages

For a game that takes place in Ancient Greece, Assassin's Creed: Odyssey was able to really work wonders with everything about it. Alexios or Kassandra grew up as a mercenary for hire, so all of the rotating side-quests never feel forced or like they would be out of character to be doing.

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There is also a huge map that eventually will start going to war with itself, sometimes influenced directly by the player's actions. Then the player can go in and turn the tides however they want, tipping the factions in whatever way they see fit for as long as they want. Not to mention the ability to tell the game to scale its difficulty to the player or not, meaning that it will continue to be a challenge the whole time that it's going.

3 Start Over: The Witcher 3 Wild Hunt Is Incredibly Choice-Focused

Witcher-3-Cockatrice

Unlike most other Open World games, The Witcher 3: Wild Hunt is extremely choice-focused. Choices really matter and will make an effect on the majority of the rest of the storyline. It's an amazing game with tons of attention to detail, and one of the best open-world games to date.

However, this extremely choice-focused approach makes it so that it is even more compelling to restart the game and see how events might have shaken out otherwise. The game is going to get played a lot regardless, so it's a good thing that it has a ton of content and replayability to keep attentions long-term.

2 Indefinitely: Metal Gear Solid V The Phantom Pain Has Tons Of Missions To Find

On top of having a seemingly never-ending trove of quests to find and complete, Metal Gear Solid V: The Phantom Pain also has so many ways to complete the missions that it is entirely up to the player how to go about them. Except for when stealth is specifically required, the vast majority of missions can either be tackled entirely through being stealthy or by running in with guns ablaze— or even a combination of the two approaches.

Exploring a huge map spanning the mountains of Afghanistan to the jungles of Africa, the player is tasked with creating a band of mercenaries to explore the world, find missions, and carry out the requirements in whatever way they see fit as often as they'd like.

1 Start Over: Saint's Row Rarely Feels Open World As-Is

Ridiculous Moments in Saints Row The Third

The Saints Row games excel at their storytelling. Even though each one is classed as an open world, they rarely feel like it. There are some mini-missions and quests to do that grant bonuses, exclusive weapons, and sometimes even new recruits to the Saints, but they don't take a long time to complete entirely.

There's not much reason to do them after completing the storyline either, and if they're done beforehand it just makes it all too easy. So it's best to just pick what the player finds fun, do those, then finish the plot before restarting the games entirely with a new character design.

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