It's not uncommon for masters in one field to take part in the world of gaming. Steven Spielberg, Paul McCartney, and Guillermo del Toro all made a name for themselves in one industry and found themselves taking part in games. However, it's one thing when a master from another visual or audible medium to take part in a video game, but what about the printed word?

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Sometimes when a novel gets adapted into a game, the author will serve as a consultant or even play some part in the development of the title. Some novelists are gamers themselves. Others may even despise the industry but will work with developers just so their name isn't attached to a shoddily-made product. As video games become more story-driven, more titles are becoming collaborations between developers and wordsmiths.

10 Arthur C. Clarke Guided Players Through The World Of Rama

Rama PC Cropped

Along with Isaac Asimov and Robert A. Heinlein, Arthur C. Clarke is one of the most lauded and important figures in the realm of science fiction. He collaborated with filmmaker Stanley Kubrick on the film 2001: A Space Odyssey and wrote many short stories and novels. Sierra approached Clarke with a game adaption of two of his books.

The game, Rama, takes elements of Rendezvous with Rama and Rama II and puts them in a first person graphic adventure. Clarke even appears in the game's many death scenes, where he gives the player helpful advice on how to progress.

9 Clive Barker Worked On Games Such as Undying and Jericho

Clive Barker Undying Family Portrait

Much like Indiana Jones and the Last Crusade, two games based on the horror film Nightbreed were released, with one being an action title and the other being a graphic adventure. Barker also worked on two horror-themed first-person shooters.

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According to Barker, Undying had been in development prior to his involvement, but it wasn't shaping up to Dreamworks Interactive's expectations. Someone suggested to Steven Spielberg that they approach Barker, and he agreed. Barker would later team up with Spanish developer Mercurystream of Metroid Dread fame on the first person shooter Jericho.

8 Terry Pratchett Was Involved In All Three Discworld Games

Discworld II PC Cropped

Terry Pratchett collaborated with Perfect Entertainment on the game adaptions of his Discworld novels, but his involvement diminished with each installment. While the first games were somewhat loose adaptions of his work, the third title — Noir —was a completely original story with an outline provided by Pratchett and penned by Chris Bateman.

The titles were acclaimed for their humor but criticized for their puzzle logic. Pratchett once joked, "I built myself a new office with the royalties from the first game ­and I built a second office with the royalties from the second ­to put the letters in."

7 Neil Gaiman Worked With The Odd Gentlemen On Wayward Manor

Wayward Manor Screenshot Cropped

Neil Gaiman is famous for his numerous award-winning novels and contributions to comics, television, and movies. Some of his work has seen game adaptions, such as Coraline, but the only original game to boast his involvement is Wayward Manor by the Odd Gentlemen.

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While an adventure game penned by the writer of classics such as Sandman and Stardust and developed by the team that brought the King's Quest franchise back to life sounds like a great idea on paper, Wayward Manor received poor reviews for its unintuitive puzzles, numerous bugs, and lackluster visuals.

6 Douglas Adams Was Involved In Several Text-Based Adventures

Starship Titanic PC Cropped

Douglas Adams is well known for his many novels and contributions to television and radio, but he is no stranger to the world of gaming. He was heavily involved in the Infocom text adventure Hitchhiker's Guide to the Galaxy game. LucasArts' first graphic adventure was a video game adaption of the Jim Henson and Terry Jones film Labyrinth.

Douglas Adams recommended switching from text-based visuals to graphic visuals once players entered the world. Years later, he would write and design the graphic adventure title Starship Titanic which utilized a hybrid of point and click interface with text-based commands for specialized dialogue.

5 Harlan Ellison Voiced AM In I Have No Mouth And I Must Scream

I Have No Mouth And I Must Scream Benny Chapter Ending Cropped

David Sears of Cyberdream spent days at Harlan Ellison's house brainstorming ideas for the game adaption of I Have No Mouth and I Must Scream. Sears asked Ellison why the Allied Master computer specifically chose these five humans to torture, which informed the game's direction.

According to Sears, Ellison's unfamiliarity with the medium led to creative disputes between both parties. Ellison originally wanted the game to be impossible to solve, but Sears managed to convince him to give the game good and bad outcomes. Ellison also provided the voice of AM — the antagonist of both the short story and the game.

4 Orson Scott Card Contributed Dialogue To Classics Such As Monkey Island

The Secret of Monkey Island Insult Sword Fighting Cropped

It should come to no one's surprise that the author of a book centered around a boy learning to fight through a game would dip his toes into the gaming industry. When Brian Moriarty's LucasArts graphic adventure Loom was making the transition to a CD talkie upgrade, the dialogue had to be altered to accommodate the limited disc space.

Orson Scott Card was given the task of trimming Moriarty's original script. Card is also credited for writing the insults for the sword fighting minigame in The Secret of Monkey Island.

3 Dmitry Gluhovsky Worked With The Developers On The Metro 2033 Game

Metro 2033 underground

4A Games' first person shooter Metro 2033 is based on the Dmitry Glukhovsky novel of the same name. Glukovsky was impressed by the developer's previous works and felt that they had an "Eastern European mindset" that served the game's themes.

While he gave the studio lots of creative freedom, he was also hands-on in the development, even going as far as rewriting the dialogue for the Russian version of the game. He also approved of 4A Games' decision to deviate from the source material and give players two possible outcomes in the game's ending.

2 Yahtzee Croshaw Did Punch Up For Games Like Watch Dogs Legion

Watch Dogs Legion cover art characters

Yahtzee Croshaw made his mark with the highly scathing and satirical online reviewing show Zero Punctuation and has also garnered acclaim with his award-winning novels, such as Jam and Will Save the Galaxy for Food. He's also written and programmed many titles such as Poacher and The Consuming Shadow.

During the development of one of the many iterations of Duke Nukem Forever, Croshaw was commissioned to write the game's plot, but his draft was rejected by George Broussard for portraying Duke as an outdated relic. In addition, he provided punch up to the Ubisoft sandbox title Watch Dogs Legion.

1 George R.R. Martin Penned The Lore Of Elden Ring

Elden Ring Erdtree

George R.R. Martin is most famous for his widely celebrated series A Song of Ice and Fire which was adapted into the wildly popular Game of Thrones HBO series. While there have been games based on the aforementioned fantasy franchise done by studios such as Telltale, they were mostly supervised by Martin's assistant — Tyler Corey Franck.

Elden Ring is a new title courtesy of Dark Souls creator Hidetaka Miyazaki. A massive fan of Martin's work, Miyazaki enlisted him with writing the lore for the game. Staff who had worked on the Game of Thrones TV series have also provided assistance.

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