Originating in The Adventure Zone podcast, the Flaming Poisoning Raging Sword of Doom is a straightforward weapon. There are no frills or beating around the bush; it simply delivers what it says on the tin. It deals a jaw-dropping +20 damage -- but then, who would expect less of a massive poisoned sword wreathed in flames?

The blade continues to make appearances in the podcast, and while it's a homebrew item rather than official content made by Wizards of the Coast, the Flaming Poisoning Raging Sword of Doom could provide plenty of fun in an actual Dungeons & Dragons campaign.

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The Flaming Poisoning Raging Sword of Doom's origin story is a charming one. Then 8-year-old Colin Williams submitted a hand-drawn picture of the sword with a matching description to The Adventure Zone team. A year later, In "Episode 28: Lunar Interlude 2 - Internal Affairs," the sword is revealed to be the most expensive item in Fantasy Costco. Rather than fall for the Dungeon Master's attempt at prevent them from purchasing it, the party instead swindled it out of the shopkeeper's hands, and thus The Flaming Poisoning Raging Sword of Doom was officially set loose upon the world.

As expected, the Flaming Poisoning Raging Sword of Doom is ridiculously overpowered. While it doesn't actually deal fire or poison damage in the podcast, the extra 20 melee damage was enough to protect a nude Magnus against boss-level enemies. It can still be used to set things ablaze, as evidenced by the burning of the vault holding Greg Grimaldis's money monster. With enough power to considerably weaken a kraken, the Flaming Poisoning Raging Sword of Doom is still nothing to bat an eye at.

Of course, an overpowered legendary magical item presents some practical concerns in terms of game balance. While it can be fun for players to have over-the-top abilities and powers, DMs looking to run more serious, story-driven campaigns will likely take issue with this sword. A weapon like the Flaming Poisoning Raging Sword of Doom could easily cut down a foe who was meant to pose a major threat, undermining the story and eliminating the satisfaction of overcoming a challenge. Plus, depending on how it's used and who is wielding it, a sword this powerful could lead to tension and frustration within a party as one player dominates combat encounters.

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Still, some have incorporated the Flaming Poisoning Raging Sword of Doom into their own campaigns and improved upon the blade. One DM shared their attempt at streamlining the weapon -- in exchange for the 20 melee damage, the rebalanced Flaming Poisoning Raging Sword of Doom offers 3d10 damage from either poison or fire. As if that weren't enough, it also grants a use of Barbarian's Rage regardless of the character's class.

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Understandably, many DMs would balk at the chance of including the Flaming Poisoning Raging Sword of Doom. However, this is precisely what makes it fun under the right circumstances. Less serious campaigns are all about the fun factor or rule of cool, and The Adventure Zone's legendary weapon fits the bill for both. For a lenient DM, the Flaming Poisoning Raging Sword of Doom can enhance a campaign and provide a worthwhile goal for the party to pursue.

While it only fits in certain situations, the Flaming Poisoning Raging Sword of Doom is undeniably cool and powerful. If given the chance, it can cause just the right amount of chaos, spicing up the game and letting the party run wild. Additionally, since its original effects are so basic, there's plenty of room for DMs to customize it with different damage types or abilities. The Flaming Poisoning Raging Sword of Doom is as versatile as it is powerful, bringing a ton of fun that will remain in the memories of those who use it.

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