The newest update to the sandbox survival game Minecraft introduces new biomes and mods to the game, such as the swamp-native frogs and the incredibly helpful wisp-like Alloy. However, the biggest new addition to the game comes in the form of the Deep Dark. Players who mine deep under mountain biomes will likely unearth sections of caves that have been enveloped with the Sculk, a plant-like organism that spreads throughout cave systems to create the new Deep Dark biome.

The Deep Dark is already terrifying enough with how it evokes images of infection, but the new mob that guards this biome against intruders takes things to the next level. Players who venture into the Deep Dark should be wary of how much noise they make, as they could invoke the terrifying Warden's wraith. The Warden navigates with sound and smell and is capable of killing even the most prepared players with just a few strikes.

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Like something out of a Resident Evil game, the Warden isn't meant to be fought directly. It does the highest amount of damage compared to any other mob in the game and has a devastating ranged attack that will ignore armor and pierce through walls. Besides knowing how to traverse the Deep Dark silently, the main strategy for dealing with the Warden is to simply flee from it. The Warden's sheer power would normally be enough to deter players from engaging it, but there's a lot more that goes into making it one of the scariest creatures in all of Minecraft.

Minecraft Deep Dark Feature

Each time players cause a vibration that activates a Sculk Sensor in the Deep Dark, any lights nearby will flicker as nearby Sculk Shriekers let out a howl. The Warden is summoned after four Sculk Sensors are triggered. This is actually conveyed incredibly well with the sound design of the Warden being summoned. With each subsequent sensor trigger, players can hear it getting closer and closer. When that fourth Sculk Sensor is activated, the entire cave fills with the Warden's roar and the sound of stone shifting.

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The Warden's sound design creates a slow and tense build-up that gives players plenty of warning that they are not prepared for traversing the Deep Dark. Not only do the sounds that play when the Warden is summoned act as a perfect crescendo, but they also give players plenty of warning that something is coming for them. Unlike the typical horror game jump scare, the tension slowly builds up to the action rather than shocking players into a sense of panic.

The horror-like sound design doesn't stop once the Warden appears, either. The idle sounds that play when the Warden's nearby only adds to the tense atmosphere. One of the most terrifying is its deep and echoing heartbeat reminding players that the Warden is still nearby. It's a bit like being hunted down by Mr.X in Resident Evil 2. Players can always hear it nearby, but they might not know exactly where the thing chasing them currently is.

A Warden in Minecraft standing in an Ancient City.

While the sound design is certainly one of the biggest parts of the Warden's horror-game influences, there's something to be said about its mechanics as well. Like Mr. X, the Warden has to actively look for the player before it starts attacking them. Players also have clear indications of when it's doing this, such as when it sniffs the air or when a player makes a sound. It turns an encounter with the Warden into a deadly game of cat and mouse.

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It's easy to assume that, because players have sight and the Warden doesn't, players have a huge advantage in escaping the creature. However, the Warden is capable of applying a darkness debuff to any nearby targets. With the field of view limited, it becomes much more challenging to know when the Warden is doing certain actions. It also makes the chase that much more suspenseful, since players will likely not see the Warden until it is too late.

This near-insurmountable challenge makes the Warden really feel like a pursuer from a horror game. Part of the reason it works so well is that there hasn't been anything quite like it in Minecraft up until this point. The closest thing to a horror-theme mob is probably the Enderman, but they two offer very different kinds of horror, with the former being more about jump scares and shock factor.

In short, the Warden's unique kind of slow-build terror is something completely new to the world of Minecraft, providing both the challenge and the atmosphere of a survival horror monster. Much like the updated cave generation before it, the Deep Dark requires players to rethink how they play a game that's been around for over a decade. The way everything comes together, from the atmosphere of the Deep Dark to the design of the Warden, creates a true horror experience in a very unexpected place.