The deeper we as readers get into "MIND MGMT," the more intricate it becomes. I don't think that's any small coincidence; Matt Kindt's creation has clearly had since day one a distinct shape and plan to it. With "MIND MGMT" #15, Kindt doubles back into the past to show some more of the mysterious Henry Lyme's life, as readers finally get to see his brainwashing of Meru from Henry's perspective.

Even though readers have seen bits and pieces of this story up until now, this is the most that we've gotten in one fell swoop as to the back history of Henry Lyme. Watching him go from so high to so low is a nasty little tumble, and while it doesn't justify what he does to Meru, Kindt makes it attention-grabbing. It's Meru's fate at the hands of Lyme that gets most of the attention, though. Watching her go through the same cycle over and over is nail-biting (even though regular readers will already know how it ends), and the slight shifts from one incident to the next make it entertaining.

The best part about the story, though, is how this seemingly one-off story fits into the greater scheme of things with "MIND MGMT." As Management continues to extend its fingers into everything, we're seeing just how inescapable it really is. I love the overall sense of dread that's hanging over this group of storylines, and the feeling that the story is slowly but surely inching towards some sort of horrific doom -- but to whom, of course, is the real question.

Kindt's art is killer. The abandoned castle in the middle of the lake early in "MIND MGMT" #15 is breathtaking, that sort of scene where the script demands something that will make you gasp, and then then art delivers it and more. With the pale watercolor splashes over the art, it's hard to not just gaze at Kindt's creations for hours. Of course, he's just as good at the typical comic panel grid as he is the big expansive image. The series of pages where we see Meru coming back over and over again work in part because of the storytelling, watching her anger rise and fall in the way that Kindt draws her. That final, "I should kill you" is powerful not only because of the repetition, but because of the sheer frustration and anger that we see on her face in Kindt's art.

"MIND MGMT" #15 is another strong issue from a typically strong comic series. Kindt continues to spin a huge and intricate web, and this installment is no exception to that. "Where are we going?" is as much a question as, "Where have we been?" in "MIND MGMT," but the only answer that get for certain is, "A really fun ride." "MIND MGMT" is the kind of conspiracy thriller that I can wholeheartedly buy into.