Megamind #1

Ape Entertainment's Kizoic line continues to pump out the DreamWorks-related comics. "Megamind" hit theaters a while back, but it is still in theaters and, therefore, fresh enough to warrant a gleeful gasp from younger readers that might see this issue on the stands. The story contained within is actually a collection of three stories that bounce around through the life of Megamind.

The first, and longest, story is a peek into the past featuring the happenings of Metro City High's prom. As if high school isn't bad enough for a teenager, being blue-skinned and gifted with an excessively large cranium magnifies the standard-issue teenage inadequacies, and offers fuel to the fire of the developing evil mastermind. Burns' story is light-hearted in its plot, evil scheme, and execution. Megamind winds up challenging Metro Dude's claim to the Prom King crown, which leads to some Looney Tunes like moments that provide a few chuckles. The story doesn't deliver any high moral or deep message, but rather offers up some entertainment and insight into Megamind's past.

The rest of the issue is comprised of two four-page, one-note stories. The first four-pager that leaves us hanging until the next issue, but it isn't hard to craft a potential resolution. Quinn Johnson sells the story and the cliffhanger, but does so with a wink and a nod. The final story in this issue is a chuckle-worthy four-pager as Megamind loses track of his invisible car the way some people lose their keys or the television remote. Of the three stories, this is the one my kids come back to, have shared with their mother, and continue to chuckle about.

The art on the book is snappy and clean. Peniche's style is more high-polished and vaguely reminiscent of the animation style from the film. In some areas his storytelling hiccups, but those moments are quickly paved over as the story just moves forward. Francisco's story is more in line with traditional comic book art.

I'm happy that Ape continues to throw these DreamWorks comics out on the stands. They offer a nice option for parents (or aunts, uncles, or otherwise philanthropic adults) hoping to nurture the next generation of comic readers. This line is definitely geared towards the kids who are plugged in to the hit movies from DreamWorks, and this series is no exception. It is, however, definitely a younger reader comic more so than an all ages read.

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