The highly-anticipated Marvel’s Spider-Man, launching exclusively on the Sony PlayStation 4 on Sept. 7, is already being lauded for its impressive gameplay mechanics, specifically how developer Insomniac kept the Web-Head’s web-swinging looking so fluid.

In an interview with PlayStation.Blog, Mike Fitzgerald, the Director of Core at Insomniac, along with Al Hastings, Chief Architect, explained the importance of attention to detail, wanting to make sure that “every move in Spidey’s repertoire feels both fluid and powerful.”

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For starters, the developers explained that every web your friendly neighborhood Wall-Crawler shoots is anchored somewhere specific within the game’s world.

"There are some nods to realism to make it more convincing, however,” said Fitzgerald. “For example, every web you shoot to swing from needs to be anchored to an attachment point on the edge of a building or tree. Every piece of architecture in the city is tagged with places webs can attach, and as you swing around, we find the perfect swing points to preserve your momentum and keep you flying towards your destination."

This involved reconfiguring the way tiles loaded during gameplay, to keep everything looking smooth.

"As you swing through it, we’re constantly unloading tiles behind you as well as loading tiles ahead of you -- seamlessly transitioning so you’re always exposed to the highest detail level,” said Fitzgerald. “And when Spider-Man is really pushing his top speed, we’re loading about one new tile every second."

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Marvel’s Spider-Man is developed by Insomniac Games and published by Sony exclusively for the PlayStation 4. It is scheduled for release on Sept. 7.