Official Press Release
While Marvel Comics' first entry in the Young Adult prose fiction market hasproduced a crossover media hit in the best-selling MARY JANE novel, Marvel'sother recent new publishing category launch has been a quieter, moregrassroots success. Marvel is pleased to announce that the Marvel UniverseRoleplaying GAME Guide Hardcover ($19.99) - the publisher's first in-houseforay into the RPG market - has gone into its third printing since itsinitial release in April 2003 and the RPG's first supplement, May's RPGGuide to the X-Men Hardcover ($19.99) has just been approved for a 2ndprinting.
Although the game's success is due in part to its wide, crossover appeal toMarvel Comics readers who enjoy the character profiles and adventurebriefings, along with players of previous Marvel RPGs, even more surprisinghas been the positive reception by not only current hardcore gamers, butalso the even harder-to-please GameMasters.
"From all of the feedback we've gotten from the gaming community - emails,Internet discussion groups, and personal contacts - people of all types areloving the Marvel Universe Roleplaying Game," said Jeff Simons, who alongwith his partners at Q.E.D. Games, Inc. helped Marvel develop the game."There is quite a loyal, growing fan base, some of whom are very surprisingfor longtime members of the community like us.
"Most surprising are the GamesMasters. Because the game puts a lot ofstorytelling power into their hands, they've become some of its biggestsupporters. Even GMs who never thought they'd like a diceless game arehaving fun playing Marvel, and have become the game's most vocalcheerleaders and more importantly - recruiters, enticing other long-timegamers who also never thought they'd get hooked on a diceless game to giveit a try.
"We're also especially pleased with the number of female players who areenjoying the game. Guys who played roleplaying games have always lamentedthat there aren't more girls playing, but we're hearing stories that thisisn't the case with the Marvel RPG."
"Here at Marvel we really didn't know what to expect with the release ofthis game, as it was a brand new market and community we were invitingourselves into," said the project's editor Mark Beazley. "Plus, by goingagainst the grain and creating our own system rather than simply putting outa 'D20' game, we placed ourselves in an underdog position which simply madeus all the more determined to put out the best product possible and proveour worth to the gaming community.
"We feel with Q.E.D.'s veteran guidance and our rookie enthusiasm we'vefound a chemistry that gamers really seem to be responding to, and we'relooking forward to expanding and improving this game to not only make it agreat Marvel gaming experience, but to make it one of the most satisfyingexperiences in the entire market."
Marvel plans to continue publishing supplements to attract new players andto keep the game fresh and exciting for current players. The GUIDE TO THEHULK & THE AVENGERS Hardcover, originally solicited as September release,will be held until November, to allow for more copies of the third printingof the main Game Guide (required to play the supplements) to find their wayinto player's hands. Future supplements are also in the planning stages,with a Spider-Man's Guide to New York City - focusing on Spidey's Universeand more emphasis on NYC-centric heroes and villains - set for a Spring 2004release.
Fans and gamers seeking more information or current players can log onto theMarvel Universe Roleplaying Game's special website on Marvel.com athttp://www.marvel.com/murpg/index.htm. There they can find a game FAQ,sample pages and examples of play and combat, along with an area to sendfeedback to and ask question of the game's editors and developers.