"Marvel: Avengers Alliance," Marvel's just-released turn-based combat RPG Facebook game, posed a new challenge for online game developer Playdom. While no stranger to Facebook games, having created titles like the popular "Disney's Gnome Time" and "Social City," "Avengers Alliance" is the first time the company has worked with pre-developed characters. But far from being a problem, this challenge, according to Playdom Senior Producer Robert Reichner, was actually a positive thing.
"[We decided to] take that classic Marvel experience and bring it too as big an audience as possible," Reichner said as Marvel heroes and villains duked it out on the projected computer screen behind him.
Reichner and Playdom's Vice President of Studio Operations Michael Rubinelli spoke with CBR about the game, which officially debuts today, March 1, playing through snippets of the RPG and answering questions about what fans can expect from their gaming experience, including that most important and pressing of queries -- will Squirrel Girl be in it?
"Our lead designer's favorite character is Squirrel Girl, so I'll say we don't have her -- yet!" Reichner laughed as Rubinelli added that the Doctor Doom-defeating heroine will hopefully show up in the game at a later date.
Playdom began developing "Avengers Alliance" in 2010, shortly before The Walt Disney Company bought the company and it became a subsidiary of the Disney Interactive Media Group. Launching with 60-odd hours of game play, "Avengers Alliance" is something of a dream come true for many at Playdom, Reichner explained, as the company is made up of Marvel fans. In fact, once work on the project began, developers started bringing their own boxes of comics to the office, at first to reference and then just to share with their fellow Marvel-loving co-workers.
"Everyone here is a rabid comics fan," Reichner said, adding that the lead designer even made his own Thor Hammer to put up on the Playdom Studio's wall.
Taking CBR through "Avengers Alliance," Reichner explained that game play is fairly simple to start out, as the first ten minutes are essentially a "guided experience." Players choose a quasi-customizable male or female S.H.I.E.L.D. Agent avatar and begin their first fight against a Sentinel in a tutorial designed to teach them about the game. Shortly after this stage is completed, the real story begins as a cataclysmic galactic event called The Pulse kicks off, raining a mysterious substance dubbed "ISO-8" down on unprotected New York City. As Marvel super villains converge on the city to get their hands on ISO-8, you must team up with other Marvel heroes and go on missions to stop them and figure out what they're dastardly plans entail.
"We wanted to make sure we were making the game accessible to those not familiar with turn-based RPGs," Reichner said, explaining that while rudimentary at the start, the game is intended for "deep" game play. Highlighting that the Pulse storyline is a story element unique to the game, the thing that sets Marvel Comics apart from other comics publishers is the same thing they see setting their game apart from other Facebook RPGs -- dedication to character and story.