Agents from S.H.A.D.E. are hot on Klarion's trail, Zell's powers are out of control, there's a spy in the Moody Museum and buddybots are taking over the city! As if that weren't bad enough, Klarion's pagan magic finds its match in the tech wizardry of Coal and the Necrots. Will Klarion save his first new friends on Earth - or will he slip out a dimensional back door?