On June 4 at the Time Warner Center in New York, NY, DC Entertainment President Diane Nelson and DC Comics Co-Publisher Jim Lee announced two new forms of interactive digital comic formats the publisher will soon be releasing:Â DCÂ² andÂ DCÂ²: Multiverse.
Lee explained thatÂ DCÂ² stands for DC Dynamic Canvas, a specially developed way for DC to make digital comics interactive,Â intended to appeal to new or casual fans as well as dedicated DC readers. To ensure a broad appeal, the first two interactive stories are based on the 1960s Batman TV show and the upcoming video game "Batman: Arkham Origins."
"Batman '66" is an ideal choice for DCÂ², Lee said, due to its all-ages appeal and the metatextual quality of the source TV show. The interactive comic is designed to be read in landscape mode, making it an ideal fit for computers or tablets. Each click or tap of the screen reveals a new element on the "page," such as the appearance of a new character or a new line of dialogue in reaction to the displayed action, or reveals a new panel entirely. The pacing is still up to the reader.
"These elements can overlap. It really is about unlocking creativity," Lee remarked. "When Batman and Robin climb up the side of a skyscraper, you can actually now tap on the screen and heads will pop out [from the windows] as opposed to just putting the same panel next to that image, with the heads added in."
DCÂ²: Multiverse takes the experience even further, adding a soundtrack and sound effects to the comic, though there is no voice acting, as well as a choose your own adventure-style feature. In "Batman: Arkham Origins" (a supplemental prelude to the upcoming game), the reader can follow the story up to a point where a choice must be made. For instance, Catwoman and Batman may decide to tackle different foes simultaneously. In such an event, the reader may choose to follow what Catwoman does, with Batman rejoining the story after completing his own goal elsewhere.
Another portion of the story involves Commissioner Gordon telling Batman of three situations where his assistance could be valuable, leaving it to the reader to decide which emergency should be addressed. If the reader later decides they would have preferred taking a different path, they can go back and make a different choice. It was hinted that readers who made wise choices in the story could expect rewards.