While it's considered a faux pas in certain circles, camping is a hallmark of both single and multiplayer shooters. In Battle Royale games like PlayerUnknown's Battlegrounds or Fortnite, camping and sniping is almost an essential tactic. There's also nothing more frustrating than to be on the receiving end.

RELATED: Mass Effect 2" EVERY Sniper Rifle & Where to Find Them

Some games even devote the entire gameplay around the intricacies and catharsis of sniping. While some may favor the more immediate guns blazing approach, there's nothing quite like the feeling of stealthily and accurately dispatching an enemy from far away.

Shooting Gallery Cropped

The Magnavox Odyssey was one of the first commercially sold video game consoles. Since the tech wasn't powerful enough to generate more than a couple of pixelated dots, all the games came equipped with overlays that players would put up on their CRT TVs. One of those games was called Shooting Gallery. 

Aside from its shockingly realistic-looking rifle, it came with four different overlays, including a shootout in a wild west town and a prehistoric hunting expedition. If the player's aim is true, the pixel that represents the target will disappear.

9 Duck Hunt Was One Of The Earliest Home Efforts

Shooting A Duck In Duck Hunt NES

One of the first authentic light gun games to be released to home platforms, Nintendo's Duck Hunt required the use of a peripheral known as the NES Zapper. The game featured three modes: 1 duck, 2 duck, and clay shooting. Players had three shots in every mode to hit their target.

RELATED: The 5 Rarest NES Games

Should they miss at least half of their targets, the game would be over. While the original hardware cannot be played on modern HD TVs, the game was re-released on the Wii U Virtual Console and works pretty well with the Wiimote.

8 Outlaws Was The First With A Sniper Zoom

Outlaws Sniper Cropped

What made Outlaws distinct from other shooters of the time was the emphasis on reloading. Fittingly for a wild west setting, the game expects players to be quick to reload their trusty six-shooter.

While the visuals were dated compared to other games on the market at the time, such as Quake, LucasArts' cowboy first-person shooter is widely cited as the first example of a sniper zoom. However, it is slightly primitive compared to more modern shooters, as the zoom is only seen through the reticle rather than the entire screen.

7 Metal Gear Solid Forced Players To Take Their Medicine

Metal Gear Solid Sniper Cropped

Metal Gear Solid was mostly a stealth-focused adventure, but some situations could only be resolved with a little firepower. Partway through Snake's mission on Shadow Moses Island, he and Meryl come across the deadly assassin named Sniper Wolf. After seriously wounding Meryl in the leg, Sniper Wolf forces players to trek through the base and find a PSG1 sniper rifle.

RELATED: Metal Gear Solid: 10 Things From The Game That Won't Work Well In The Movie

One aspect that set MGS apart from other games was the semi-realistic handling of the scope, as it would constantly jerk around. Snake had to administer an anti-anxiety drug called diazepam to steady his aiming.

6 Half Life's Sniper Rifles Set The Standard For Single Player

Half Life Cropped

In Gordon Freeman's quest to escape Black Mesa's alien-infested facility, players could come across an M40A1 Sniper Rifle. The weapon makes its first appearance near the end of the On A Rail chapter. With it, players could kill targets from a very long range.

Headshots are enough to take out most enemies in difficulties other than Hard. In Hard Mode, enemies such as the shock troopers take two headshots. The M40A1 comes in handy against the military force that attempts to kill Freeman and every other scientist.

5 Silent Scope Gave Players A Rifle In The Arcades

Silent Scope Cropped

Konami's 1999 arcade title, Sniper Scope, utilized a mounted rifle in front of a screen. This gave players a level of immersion and immediate physical feedback lacking on home platforms. The game tasked players with taking out enemies before the timer ran out.

RELATED: Insert Coin: The 18 Best Arcade games Ever

Eliminating targets would reward the player with additional time. Aside from the ticking clock element, there was a limited amount of hits that the player could take. If they took too long to shoot a terrorist, players would be met with shots in their direction.

4 Perfect Dark's Sniper Rifles Set The Standard For Multiplayer

Perfect Dark Sniper Cropped

In the N64 FPS Perfect Dark, Joanna can utilize a WA2000 Sniper Rifle that allows her to zoom in and take out enemies with pinpoint accuracy. It is most useful in the third mission, Carrington Villa: Hostage One. In the Agent and Special Agent difficulties, Joanna must defend a negotiator who is being held at gunpoint by hostile dataDyne soldiers.

In the Special and Perfect Agent difficulties, Joanna must dispatch dataDyne Snipers on the rooftops in the villa. In addition to the main campaign, players could also utilize this rile in the many multiplayer modes.

3 Snipers In Team Fortress 2 Had To Utilize Head, Body, And Charged Shots

Sniping In Team Fortress 2

While not the first example, Team Fortress 2 helped popularize the hero shooter genre, setting the stage for further eSport favorites like Overwatch and Apex Legends. As hinted by his name, the Sniper specializes in camping.

Armed with a single-shot, bolt action rifle, one headshot is pretty much all it takes to dispatch any class in the game. Body shots can vary. In addition, players can also charge their shots to inflict higher damage. Like the Scout, the Sniper can't take that many hits, so it's vital that players not allow enemies to discover their hiding spot.

2 Sniper Elite V2 Gives Players A Visceral Reward

Sniping From The Shadows On A Building In Sniper Elite

Rather than stick to the same first-person perspective of its other sniping game contemporaries, Sniper Elite V2 is played from the third-person perspective until players take aim with their rifle. The camera then switches to a first-person perspective with the scope's crosshairs.

Players can even use their pistols when more close-range combat is necessary. The game's main attraction is the visceral kill cam that goes into slow motion and gives an x-ray view of the bullet piercing the victim's body. It's a pretty impressive display of exploding grey matter and bone.

1 Sniper Ghost Warrior Contracts Gives Players Freedom On How To Approach A Target

Sniper Ghost Warrior Cropped

Sniper Ghost Warrior Contracts takes on an open-world structure and emphasizes stealth while carefully dispatching targets. Since the maps are quite large, players have quite a bit of freedom with how they approach their targets. The game goes for a somewhat realistic approach to sniping, so players have to consider the wind direction as well as distance.

Similar to Sniper Elite, the game rewards players with a slow-motion kill cam minus the X-ray vision. Once players dispatch their target and watch the celebratory kill shot, they're tasked with escaping the area before the remaining soldiers discover them.

NEXT: The 4 Most Influential First Person Shooters