WARNING: The following contains major spoilers for Guardians of the Galaxy #13 by Al Ewing, Juan Frigeri, Federico Blee and VC's Cory Petit, on sale now.

The Guardians of the Galaxy are facing down multiple threats across multiple fronts, and as such, the team has been forced to split up. Near constant attacks across the galaxy have pushed its heroes to their limits, which have thankfully been given some much-needed upgrades. As powerful as individual Guardians might be, coordinating their duties across the cosmos is no easy task. Luckily, the Guardians of the Galaxy have their very own "man in the chair" to count on when they need him most, even if not every cosmic hero is his biggest fan.

First introduced in 1963's Fantastic Four #18 by Stan Lee and Jack Kirby, Kl'rt spent decades battling the titular heroes while also searching for his daughter, Jazinda, who he had sworn to kill for dishonoring her family. Having undergone a bionic re-engineering process to imbue him with all of the powers of the Fantastic Four, the first and best known Super-Skrull took on Spider-Man and impersonated Iron Fist. Eventually Kl'rt would redeem himself and ascend to the the throne of Emperor of the Skrull Empire in the aftermath of Infinity, though this position would be dissolved and left to Emperor Hulkling once the new Kree/Skrull Alliance was formed. That didn't leave Kl'rt on the sidelines, though, but rather put him in a position to advise, coordinate and track the Empire's own efforts, as well as guiding their allies to where they are needed most.

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With the cosmic demigods known as the Progenitors wreaking havoc on the Kree/Skrull Throneworld, Kl'rt has taken it upon himself to monitor and relay the situation to any and every available hero. The Guardians of the Galaxy prove capable of handling the oversized invaders, but that isn't the only issue they have to deal with. The other half of the team has been sent to a recently discovered rim world at the edge of the galaxy -- one on which the previous exploratory team completely vanished. It doesn't take long for Drax to sniff his way through the wilderness and lead the others to a clearing lined with charred corpses arranged on tall pikes. Kl'rt might not be there to see what they do up close, but he's well versed in Skrullian, and he knows the work of an ancient fire cult when he sees it.

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It's surprising to see the Super-Skrull out of the action, but his efforts are still as focused as ever, and this new position seems to suit him better than any other has in the past. As fun as Kl'rt was as a supervillain, the role ultimately proved to be a disservice to the complex. Being relegated to the role of an outside observer may seem on the surface to be the same sort of disservice, even though it showcases all of the best, innate leadership qualities that Kl'rt has developed over nearly six decades in the Marvel Universe. Hopefully, this isn't a one-time gig for the Super-Skrull. Even if it's hard to imagine him fulfilling his duties both to the Alliance and as a Guardian of the Galaxy, it's also pretty hard to see him doing anything else.

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