Last year, God of War: Ragnarok was announced to release in 2021. Since then, there has been no word on any footage or a more narrowed release window. It is no secret that AAA titles need more time to be developed to reach the levels that gamers desire for their favorite titles. However, that hasn't stopped some from asking what is taking so long for updates.

Many fans went to Twitter to voice their concerns. However, game director Cory Barlog reminded them in not so many words that it would be ready when it was ready. He also assured fans that the wait would be worth it. While not everyone would take this ambiguous answer well, Barlog has a point. Not giving a release date was the most important thing that God of War: Ragnarok could have done.

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The God of War franchise has been around for years. However, its return on the PlayStation 4 saw a change in tone, story and most of all, its gameplay. Since then, the game has done away with its endless shouting and non-stop violence and slowed things down to focus on Kratos, who is now a father, and his young son Atreus. God of War found the heart that the franchise never explored in the past. That being said, there was still a fair share of violence that felt even more rewarding.

Lately, games have been suffering from releases that aren't meeting expectations. Due to the constant rush and crunch that developers are forced to endure, many of these games release with multiple bugs and issues that may render them unplayable. This has been recently shown with Cyberpunk 2077. It buys its creators enough time to work out any issues before release by not giving people something definite to look forward to.

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God of War 2018

Barlog's response, while not the one that fans may have wanted to hear, exemplifies one of the best things about social media. As these new games become more complex, transparency is even more important between developers and players. Those that remain silent can damage the trust between each other. However, those that are selectively open with their updates may confuse the players or make them feel like something isn't right. Barlog shows that sometimes the only thing that needs to be said is whatever is needed, and in this case, that means reminding everyone to be patient.

Companies that opt to communicate more than others also open themselves up to issues. However, this could come in the form of delays. While it is important to tell those that want to play a new title when a delay is coming, it is even more important not to give a date unless the developers are sure the product will be ready by then. This was proven with Prince of Persia, which decided to avoid any potential issues by only letting players know the delay would be indefinite.

Some titles will take longer to release than others. The most important thing to do is make sure the fans know the situation and what they should expect leading up to release. God of War: Ragnarok is working with two ports of the game, which could take much longer than many assume. However, Barlog's update gently reminds fans to temper their expectations on when the game will arrive. Not only does this keep pressure off of its creators, but it also gears fans up for a potentially much longer wait. No matter what, God of War: Ragnarok will arrive when it's ready, either this year or the next.

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