Ghost #3

Story by
Art by
Phil Noto
Colors by
Lee Loughridge
Letters by
Richard Starkings
Cover by
Dark Horse Comics

Kelly Sue DeConnick and Phil Noto serve up a healthy portion of exposition in "Ghost" #3, as readers learn a great deal about both the hero and villain in this new miniseries. Unlike a lot of other attempts to do something similar, what's refreshing in "Ghost" #3 is that this massive dump of information is still an engaging and interesting story.

It would have been easy for DeConnick to leave Ghost's past a mystery for some time to come, but I like how we learn here who Elisa Cameron was and start getting glimpses into her past. Even more important, though, is learning who and what both Dr. October and the box that summoned Elisa into the world of the living are. That's where DeConnick will grab your attention; as October tells Vaughn what she's been up to, DeConnick avoids the obvious "now I will tell you my plans" pitfalls, and in the process gives Dr. October a strong enough voice that it becomes more than a bit entrancing.

On some level, that's what helps set "Ghost" apart from other similar titles that don't fare as well. DeConnick has a strong sense of dialogue and the rhythms that sound right; the end result is a script that isn't just natural but hard to pull yourself away from. And when DeConnick does have something particularly horrible or upsetting happen, it ends up being that much more of a jolt; she's lulled you into a false sense of security.

Noto's art is also good; this is a comic, after all, where a great deal is set in a sparsely furnished room with a woman dressed mostly in black talking to a man tied to a bed. So it's to his credit that he uses that limited space to still make it visually interesting; Dr. October's leaning back and forth, her turning towards and then away from the reader, her occasional mocking laugh. Noto also works well with colorist Lee Loughridge to turn out a strong overall look for the comic; I like when they know where a lot of color will work, and when a more limited palette is the way to go. This is a snappy looking comic.

"Ghost" is a fun revamp of an iconic character; if you're going to bring back an old character, this is the way to do it. DeConnick and Noto have delivered us a comic you'll want to read more than once. I'm already looking forward to next month's conclusion, and hopefully we'll get news on another "Ghost" miniseries by DeConnick and Noto being sooner rather than later. So long as they're on board, so am I.

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