Some of the biggest elements of any Final Fantasy game are Summons, a select group of magical creatures that aid you during battle. When it came to recreating and designing new Summons for Final Fantasy VII Remake, the game's Co-Director, Naoki Hamaguchi, explained his team's process.

Hamaguchi said the team's biggest priority was to make sure the Summons "looked as good as possible." He explained, "We quickly realized that recreating [the Summons] exactly as they were in the original wouldn’t have been good enough for today’s graphical standards. I feel that these magnificent, supernatural and majestic beings would have looked quite weak."

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Hamaguchi said the team re-worked a lot of the ideas from the original game, including making Summons battle alongside you instead of being controllable figures. He then shared some early sketches for Bahamut's attacks.

 

 

"As you can see, we thought long and hard about both how Summons and their special attacks should look," he said, before sharing some more sketches of Bahamut's attack. "This version of Bahamut didn’t make the final cut, but it does give you an idea of how much iteration each Summon went through during development!"

Final Fantasy VII Remake is developed and published by Square Enix. The game is available now on PlayStation 4.

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(via PlayStation )