Announced by Square Enix at Tokyo Game Show, Final Fantasy VII Remake will include Classic Mode, a gameplay style similar to the original's turn-based battle system.
While characters in the remake won't be stationary like the original, Classic Mode will have your party fighting and defending automatically as players cycle through the command menu to initiate different attacks, cast magic and more, which follows in the spirit of the original game.
So anyone playing #FinalFantasy VII Remake in Classic Mode does not have to worry about the action side of the combat system, and can instead focus on selecting commands, making it possible to play #FF7R as if it were a classic menu-based RPG!— FINAL FANTASY VII REMAKE (@finalfantasyvii) September 14, 2019
In the 1997 version of Final Fantasy VII, players would wait until their character's ATB bar was filled to take an action in battles. Final Fantasy VII Remake, on the other hand, has players manually attacking the enemy to fill the ATB gauge in the normal and easy modes, emphasizing a more action-oriented battle system. With Classic Mode, all players would need to focus on is what to do with their filled ATB, replicating the original's gameplay mechanics.
In the showcase presentation, Square Enix also demonstrated the Aps boss battle, featuring gameplay for Tifa and Aerith, as well as how summons work in the game. With a full summon bar, Cloud brought forth Ifrit, a staple in the Final Fantasy games. Square Enix explained that while summons are AI-controlled companions, players can use their ATB charges to initiate special attacks from their summons until the gauge is empty.
Final Fantasy VII Remake is developed and published by Square Enix. It is scheduled to be released on March 3, 2020 for PlayStation 4.