Final Crisis Aftermath: Dance #6

Story by
Art by
Marc Deering, ChrisCross, Rob Stull
Colors by
Letters by
Sal Cipriano
Cover by
DC Comics

Despite some art fill-ins as the series progressed, ChrisCross returns to provide the art for the final issue of "Final Crisis Aftermath: Dance." It's a good thing, too, because his work on this series has been quite good and he delivers some fantastic visuals in this issue, particularly of the Mister Mind-controlled, over-the-hill Rising Sun as he fights against the Super Young Team in the ruins of Midway City. With the team newly reunited, the question of their ability to work together is answered quickly as Most Excellent Superbat leads them well.

Framed by Most Excellent Superbat telling us the story from a position of comfort and luxury, one of technological advancement, going past the Twitter posts that have narrated the series until now, Joe Casey creates the impression that the events we're seeing aren't entirely real. After all, this has been a book about the creation of a heroic public face, so why stop now? It's an interesting tactic that allows for two different interpretations on the parts of readers, one cynical, one hopeful. Then again, maybe both can coexist as the end of the issue suggests: maybe it's possible to be superficial and wanting to live in luxury, and to be a true superhero. Why must those two desires be in conflict?

In this series, Casey has taken these Grant Morrison characters and used them to examine the dynamics of superhero teams, superhero culture, and the so-called conflict between the desires of the person and the demands placed upon heroes. Tony Stark and Bruce Wayne live lives of comfort outside of their alter-egos, so why is it any different if these heroes choose not to take off their costumes when the fighting is done?

While we'd seen the Super Young Team in action previously in the series, this is the first time they function as a coherent whole, working together to take down a threat, and each member plays a crucial part. It's great to see the team in action finally, confronting an enemy that both represents the past and is a known DC villain, last seen in "52." Casey merges the ideas of the Super Young Team integrating into the DCU and acting as a step beyond the previous generation of Japanese heroes at the same time, a very clever idea.

As mentioned before, ChrisCross does some gorgeous cartooning here, aided by inkers Rob Stull and Marc Deering, along with the strong colors of Snakebite. The colors here are a little washed out in places, but are stunning in their depiction of Rising Sun when he uses his powers. In the opening pages, the fight between Rising Sun and the Super Young Team looks very, very good, particularly when Rising Sun lights up and the Team responds in kind. It's energetic and rough, exactly what the scene requires.

While one subplot is resolved in a somewhat odd and unbelievable fashion, "Dance" #6 is a strong conclusion to the series as Casey brings his exploration of this young superhero team to its logical endpoint, while also suggesting a bright future for the group. With any hope, they won't be absent from comic shops for very long.

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