Friday I looked at all the non-Marvel comic bases video games. Today, we look at the Marvel games available at the Electronic Entertainment Expo. As with my previous review, remember, these are snap reviews based on limited playtime on unfinished games. The final products may be very different.
Activision's "Ultimate Spider-Man" won E3's Player's Choice award for a reason. Even in its early form, it looks that good. Much like last year's "Spider-Man 2," "Ultimate Spider-Man" gives players a chance to roam around Manhattan thwarting evil. This year, Manhattan has been shrunk down a bit, but Peter Parker's stomping grounds of Queens have been added.
The game is thoroughly entrenched in the Ultimate Marvel Universe. Brian Michael Bendis wrote the script and Mark Bagley provided the character designs. Venom is an alternate playable character. Other characters that have been confirmed include Electro, Rhino and Nick Fury and the agents of S.H.I.E.L.D. It has also been confirmed that other guest stars from the Ultimate Universe will appear, but they haven't been revealed yet (look for an interview with Bendis tomorrow here at CBR for just one of those characters).
So what makes the game so good? Everything that made "Spider-Man 2" so good has been maintained. The free-roaming, webswinging action is still in the game. Mini-games where Spidey helps out the denizens of New York are still in the game.
However, everything else has been improved. The mini-games are more varied and far more detailed. The hand-to-hand combat, which occasionally was somewhat jerky in the last game, looks far smoother. Unlockables, which were missing from the last game, have been promised in some form.
Beyond that, what really made this game stand out beyond every other game at E3 were the graphics. The game explodes with color and excitement, making the comic book art come alive. Manhattan is a place of energy, light and excitement. Spidey and the other characters look like Mark Bagley drew on your television set.
There were still a few technical issues with the game. Spidey's webswinging was a little stiffer than it should have been, but there is still plenty of time to fix that. The only unforgivable mistake: Samuel L. Jackson isn't playing Nick Fury.
Unfortunately, EA's "Marvel Nemesis: Rise of the Imperfects" doesn't capture the same kind of magic. The game is a 3D one-on-one fighting game, pitting various Marvel heroes against each other and new characters called the Imperfects, who, quite frankly, look like random sketchings from a mid-90s Image comic. Everything is based on designs from comic artist Jae Lee. Now, I love Jae Lee's artwork. He is one of those artists who will make me pick up a book purely for the art. But he is not the choice I would have made to base a Marvel fighting game on. Game producers said they were looking for a darker, graphic novel work, but Lee's artwork just doesn't transfer to video games well, let alone video games with Iron Man in them.
Beyond that, the combat engine is overly confusing. Everyone has all their powers, but using them didn't feel natural. Iron Man can fly and shoot repulsar rays; Spider-Man can web swing and shoot webs; Wolverine can stab people. But using the powers affectively felt like a chore.
The funny thing is, the game's producer admitted that people are unlikely to play that much as the Imperfects. Quite frankly, I didn't even bother playing with them, because I could care less about them when I can have Iron Man beat up Wolverine.