The Dungeon Masters Guild is a one-stop-shop for creators and players who are looking for more out of their Dungeon & Dragons sessions. Host to a wonderful catalog of professional user-made content, DMsGuild offers countless adventures, supplements, tools, guides and compendiums.

Right now, DMsGuild is having a sale on many of its adventures for Halloween. It's offering "Spooky Savings" and taking up to 25 percent off tons of content until November 2, making now the perfect time to check out its catalogue. Here are some of our favorites that won't cost you more than $5.

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The Throne of Bone

DnD characters vs skeletons.

The Throne of Bone is a six hour-long adventure for characters between levels six and eight. Players start by extending an offer of aid to a humble farmer who's prized cattle are under siege by a hungry pack of wolves. After tracking the wolves back to their den, players find a bard's remains and a peculiar door deep within the cave. From there, characters must overcome traps, riddles and undeath itself before they're able to uncover the secrets of the Throne of Bone.

The Fall Of Cyrog

A mind flayer Illithid wearing armor in DnD

Players who undertake the Fall of Cyrog adventure can prepare for up to six hours of content with a party ranging from four to six characters. Appropriate for levels nine through twelve, the party should prepare to explore the lair of the elder brain Cyrog, where they will battle with Mind Flayers and Orcus's forces. The party will need their wits about them as they progress through the Mind Flayer's experimentation chambers and into some of their most secured areas.

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A Night of Fright!

Scooby Doo DnD.

It's hard to imagine how great a Scooby-Doo parody in D&D could be until you're finally confronted by one. A Night Of Fright! is that confrontation. An adventure that spans about four hours, up to five players can choose from the pre-created Scooby-Doo analog characters and dive right into a wacky Mystery LLC adventure set in a haunted mansion. After the one-shot is complete, players can still get extra mileage out of the five unique subclasses that come with the content.

Smoke on the Water

DnD tavern scene.

Smoke on the Water is an adventure appropriate for characters level five and six. The adventure starts with a concerned tavern owner who's looking for help trying to track down his adopted daughter. A budding researcher full of curiosity, Elilah has been following the prophecy of the Pregnant Old One. Other than that, the group has one further detail to go on: her father last saw her a few days earlier just before she set off on an expedition to the ancient crypt of a saint.

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And When the Dogs Start Barking

DnD frozen adventures

A slasher flick set in an unforgiving iced over hellscape and created just for Dungeons & Dragons players, And When the Dogs Start Barking is a four-hour one-shot adventure for fourth level characters. The scenarios are made for an Icewind Dale campaign, but they can fit into nearly any frigid locale a campaign may come across. In it, a dark figure seems to be causing deaths, and the only indicator of its presence is the barking of dogs. This adventure takes cues from all the greatest slasher and horror films while keeping players on their toes with twists and turns.

The Haunt

The Haunt DnD.

The Haunt is an adventure that will offer a fair challenge to a group of three to five players that are fourth or fifth level. At its core, this horror adventure plays on the group's sense of self-preservation and suspense. Players will experience six to eight hours of terrifying content as they contest their wills against the evil of Montarthas Manor, the only building the survive a siege of orcs that took place many years ago. While many say the house is haunted, some say that the manor itself is alive. If the group has fun then they'll be delighted to know there are two sequels, The Haunt 2 and The Haunt 3.

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The Lamenting Lighthouse

DnD Lamenting Lighthouse.

Players who take up the lonely, dark lighthouse's mystery will be treated with a four-hour adventure for groups of players between the fifth and tenth levels. Though the set-up is nautical, The Lamenting Lighthouse is not bound to any specific type of campaign and could fit into any story so long as the party ventured out to sea. Characters can expect to solve eldritch mysteries and face fearsome foes before they bring this mystery to light.

Happy Jack's Funhouse

DnD Happy Jack

Happy Jack's Funhouse is a stand-alone adventure scalable for characters from third to tenth level. A group of up to six players can expect somewhere between four and eight hours of content. Happy Jack the clown has come to town, and with him, he's brought candies and trinkets for the cheering children. After seeing the joy he'd brought, the village elders allowed Jack to set up in the town square. But after a couple of days watching Jack at work, they're not so sure they made the right choice.

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