Hit, also known as the "Legendary Hitman," is a powerful assassin of Universe 6, the eventual leader of Team Universe 6, and a fighting antagonist within the Dragon Ball franchise. He possesses a variety of powers and skills, such as maintaining a youthful appearance and being in his physical prime despite being around a millennium in age.

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Naturally, as a character of the Dragon Ball universe, Hit has often appeared as a fighter in the video games, complete with techniques he doesn't use elsewhere. Some of these special techniques are unique to Hit, while others have been mastered by other characters, some even appearing in the anime and manga.

10 Ultimate Time-Skip: It Can Be Seen As A Variation Of The Flash Fist Crush Technique

Hit throwing a punch in Dragon Ball Super.

While Hit has performed the Time-Skip, a technique that is hard for many to master, in the anime and manga, some variations of it are exclusive to the video games.

One example is the "Ultimate Time-Skip," which appears to be a variation of his Flash Fist Crush technique and appears as one of Hit's Super Attacks in the video game Super Dragon Ball Heroes: World Mission. It can only be learned by Avatars in the Berserker type though raising Hit to Camaraderie Level 4.

9 Instant Rise: Kid Gohan & Kyukonman Have Also Used This Technique

Vegeta vs Hit Dragon Ball

This technique is a variation of Rapid Movement that appears in Xenoverse 2, where it appears as his Evasive Skill. It also appears as an Evasive Skill for other fighters, like Kyukonman.

It also appeared in the previous Xenoverse game, where it was an Evasive Skill of Kid Gohan. Effectively, a fighter uses Rapid Movement to avoid an enemy attack. It has at times been compared to Afterimage Technique, Dark Eyes, and Phantom Fist.

8 Super Afterimage: A Fighter Moves Around Using Afterimages

Hit in the rain Dragon Ball Z

The Afterimage technique can be added to Awoken Hit's set of skills thanks to an update in Xenoverse 2 through Partner Customization. One more advanced variation of it is the Super Afterimage.

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This technique allows the user to move around with afterimages, even allowing a player to slip in behind their target while approaching them. That said, this technique is not unique to Hit but can be used by various fighters.

7 Phantom Fist: The Target Fights An Afterimage

Hit Dragon Ball Z Eyes

Phantom Fist is another variation of the Afterimage technique and it can be added to Hit's skillset in the Xenoverse 2 video game. It is not unique to Hit, but can also be used by fighters ranging from Mira to Yamcha. During this technique, purple energy generates around a fighter's body, allowing their opponent to fight an afterimage while the real fighter appears in another location.

Technically, Hit does attempt this technique in the anime, through the Tides of Time, but his opponent, Jiren, quickly sees through the attack.

6 Maximum Charge: Ki Charges Faster Than With Full Power Charge

Hit sizes up his competition in Dragon Ball Super.

Hit, like many fighters, is capable of a weaker take on Full Power Charge called Energy Charge in the Xenoverse and Fusions series. That said, it does have a stronger variation called Maximum Charge.

It's noted for charging Ki faster than Full Power Charge. The Energy Charge also has two other variations: Ultimate Charge, which charges Ki quicker the longer it gets used, and Burst Charge, which charges a lot of Ki in just a short burst.

5 Super God Fist: A Fighter Launches Ki Against A Target's Face

Hit from Dragon Ball Super strikes a pose.

Thanks to an update to Xenoverse 2, Super God Fist can be added in Awoken Hit's own custom skillset, with it being purchased in Partner Customization.

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With this technique, a fighter charges up Ki in their hand and launches it towards their target's face, ensuring a massive amount of damage. While Goku has used this attack in the anime, with him once even using it against Hit, Hit himself appears to have his usage limited to the video games.

4 Shockwave: Anime Fans Might Remember Goku Using This Against Chi-Chi

Anime Hit Strikes Goku Dragon Ball Z

Hit is capable of using the Kiai technique in two variations that appear in Xenoverse 2. One such variation is called Shockwave. This appears as an attack in which the user's fist is pumped up with great energy, which can generate a shockwave.

In the anime, Goku was shown to be capable of this, having been taught it by Kami and used against Chi-Chi at the 23rd World Martial Arts Tournament.

3 Ki Blast Cannon: This Is Hit's Second Variation Of The Kiai Technique

Hit clenching his fists (Dragon Ball)

As mentioned, Hit is capable of using the Kiai technique in two variations that appear in Xenoverse 2. In addition to Shockwave, there is also the Ki Blast Cannon.

This variation also appears to be exclusive to the Xenoverse games. It can also be purchased for Awoken Hit's skillset in Partner Customization for 5 TP Medals.

2 Realized Power: This Technique Combines Time-Skip With A Powerful Punch

Hit uses his Time-Skip technique in Dragon Ball Super

Realized Power appears as one of Hit's Special Attacks in FighterZ, where it was introduced. While doing this, Hit uses his Time-Skip to go right through a target with a strong punch.

Notably, the opponent also feels mostly this after the impact of the Time-Skip wears off. As Hit himself warns, an opponent won't be able to block this attack.

1 I Keep Improving: This Might Just Be Hit's Most Powerful Attack

Hit clenching his fist During The Tournament Of Power

I Keep Improving appears as Hit's Meteor Attack, as well as his Super Special Attack in FighterZ. As this technique requires three Ki bars for Hit to use, this is considered one of his most powerful attacks.

Hit lunges at a target while at an exceedingly fast speed, emptying his Time-Skip, essentially making this a stronger version of the Time-Skip/Molotov. Once the Time-Skip ends, the opponent will be knocked away by the powerful force. Since this attack involves the freezing of time, both enemies and allies will be forced to stay in place while it is being used. Despite this, only the intended target is expected to endure any damage. In FighterZ, this attack can cause a match to go into a Destructive Finish! if used to end it. It also appears in Dragon Ball Z: Dokkan Battle.

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