Some games come out with DLC that are amazing additions to the base game. They add something big to the game such as new mechanics, new items, and new ways of going about doing things in an enjoyable and seamless manner. Others? Not so much.

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Instead of really adding to the game, some companies use DLCs as a way to give players something they should have had all along but for an additional fee. Some of these take the form of skins or functions, which would be okay if not for the ridiculously high price tag attached. Then there is harmful DLC - DLC full of bugs that may or may not ever be fixed.

10 Oblivion's Horses Didn't Need Armor

Oblivion Horse Armor

There are few things in this world more disappointing than the Horse Armor DLC in The Elder Scrolls IV: Oblivion. It only adds a few suits of armor for the player's horse and nothing more. It would be a fine addition if it weren't for the $2.50 surcharge for what amounts to little more than useless aesthetics. Few players actually cared about their horses in the first place. Those who do just stole them or modded in skins. The armor didn't even provide any additional defense. These skins could have just come with some other content pack instead.

9 The Sims Are The Lords Of Bad DLC

Two Sims in a lightsaber battle

If there's one thing that EA is good at when it comes to The Sims, it's making loads of DLC that's little more than a ridiculous cash grab. There are so many bad ones within Sims 4 alone that it is hard to pick just one. There are entire packs of useless stuff for an exorbitant price such as Journey to Batuu and the My First Pet pack that will only work with Cats and Dogs. If there was a competition for who could release the most horrifically bad DLC, The Sims would be the reigning champion.

8 Hearthfire Was All Hype

Skyrim Hearthfire Houses

It might have been the cheapest DLC in Skyrim, but it was definitely not cheap enough. The expansion pack leads buyers to believe that they would be building their own house, granting decorative abilities and a place to chuck spouses and adopt children. The problem was that the designs were all limited, things had set locations they could be placed, and there were only two kids that could be adopted regardless of the number of beds that one could put in houses. There's really no point if the addition only becomes worth it after some extensive modding is done.

7 Dragon Age: Origins Uses NPCs As Advertisement

Dragon Age Oghren Dwarf drinking ale

If there is anything out there in the world that is more annoying than microtransactions in mobile games, it's microtransactions in a game that the player has already dumped full price into. It's one thing to hide them behind an extra tab or behind one NPC in particular, but Dragon Age: Origins instead will set up the player to all but strongarm them into purchasing DLC to actually finish conversations. The problem is just about every one of these is overpriced and offers pretty much nothing to the game itself.

6 Beautiful Katamari Was Incomplete

Beautiful Katamari King And Queen Of All Cosmos

Far from the only one to have done it, Beautiful Katamari was definitely one of the first to sell a full-priced, incomplete game and then force players to purchase DLC in order to actually finish it.

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The extra levels that the DLC offers are anything but optional, something that DLC should always be. In order to actually complete the game, every single DLC has to be purchased.

5 Mass Effect From The Ashes Should Have Not Been Cut In The First Place

Mass Effect 3 From The Ashes

This Mass Effect DLC was outrageous in and of itself. If the player had preordered the game, it was a set of quests that were already included, complete with a character to join the party. If they didn't, the player had to purchase the DLC in order to get entire points of the plot that had been cut out and were essential for the understanding of the story. The quests shouldn't have been cut or initially limited to preorders.

4 Railworks Is Too Much

Railworks Train

A game's DLC should not, under any circumstances, come with a developer disclosure in which they admit they don't expect someone to actually buy them all. Railworks has so much additional content that, instead of making themed packs or new games, they constantly just add a ton of little DLC content for the player can buy. So much so that in order to buy all of them, it would cost thousands of dollars.

3 Want The Real Ending Of Asura's Wrath?

Akuma Asura's Wrath

The canonical ending should always be accessible in the base game and not DLC. For Asura's Wrath, the real ending in which the player can actually have their final battle was made into DLC. Even the hard-to-obtain secret ending of Asura's Wrath just puts up a sign insisting that the player purchase additional content in order to see what really happens.

2 Mortal Combat Fatalities Are Supposed To Be Difficult

Mortal Kombat X

Mortal Kombat is one of the biggest names in video game history. Even gamers who are not interested in fighting games know about it, the song, and the iconic "GET OVER HERE" line. What is also extremely common knowledge is the series' concept of Fatalities, which are purposefully difficult, instant-kill moves.

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So when Mortal Kombat X decided to give in to the player complaints about them being so difficult and release Easy Fatalities, it was like a slap to the face with a golden glove as the developers seemed to just be trying to cash in on an easy payday.

1 Street Fighter Color Packs Are Pointless If Nobody Else Can See Them

street fighter 3

Yet another iconic fighting game is Street Fighter. It's pretty common for games to automatically swap color pallets if the same character is chosen by multiple players. Instead of being a part of the game, the developers released a color pack that only the purchaser can see. Now it's pretty normal for visual DLC to be tuned to just the purchaser, but Street Fighter has the precedence there already to just let it happen automatically. To rub salt in the wound, players can't even show their purchased color schemes off online.

NEXT: 10 Things Players Missed In The Kingdom Hearts III Epilogue DLC