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Three issues into its run, Ivan Reis and Eduardo Pansica’s visuals in “Cyborg” #3 have a hard time keeping up with the story from writer David F. Walker. That story involves the mechanized forces intersecting in Detroit, with plenty of tech, casualties and visual bombast.

Ivan Reis draws some nice impact scenes in “Cyborg” #3, and the story is clearly delivered through his storytelling efforts combined with straightforward, serviceable work from Eduardo Pansica. The pair has a trio of inkers, which makes for some wildly divergent final appearances and minor inconsistencies throughout the issue. For the most part, the visuals are sharp enough to help readers maintain allegiance throughout. The storytelling gets a little muddy geographically, as Thomas Morrow and Silas Stone appear to be communicating via radio but are drawn in the same panels together. It doesn’t help that the backgrounds throughout most of the issue are non-descript or non-existent, as colorist Adriano Lucas does his best to provide some description in the settings.

Some of the uncertainty in “Cyborg” #3’s visuals might come down to the lettering from Corey Breen, but — like blown calls in a football game — it shouldn’t come to that. Breen’s assignments should be clear in the script and the art should describe the figures so Breen can attach the proper word balloons.

As for Walker’s story, the intent is clear, even if the execution could use improvement. Part of that is due to the artistic shifts; part is due to the scope of the story and the depth of the cast. Characters like Sebastian and his friend Bobby are little more than background characters. Others — like Sarah Charles, Thomas Morrow and Silas Stone — seem like they should be deeper or more involved. The overall story has a lot going for it; it just could have used a little more time to cure and/or congeal. Walker has a great take on Cyborg and is assembling a decent supporting cast, but the scope of the threat is blurring the depth of the antagonists, reducing the invaders to cardboard cutouts.

“Cyborg” #3 is an unfortunate combination of poor scheduling and inconsistent artwork, which makes the issue seem rushed and lackluster. Walker, Reis and company put a lot of concepts and character work into this issue, but the incomplete settings and busyness of the issue fail to describe the gravity of the situation in a memorable manner. Hopefully, the creative team will use this issue to get back on track and the next chapter of the Technosapiens storyline will have a bit more polish.