Nazi saboteurs have overrun Chronos Command, and made off with a Chronosphere core - a priceless piece of Allied technology that could change the course of the Time War!

Can the Sarge, his crack squad depleted after the white-knuckle events of #1, mount a daring recovery mission into the past with a unit of rookies? You'd better hope so -- because all of history rides on the outcome!

It's fully painted high-octane pulp action, just the way you like it!