In 2006, Capcom scored a huge success with its zombie action game "Dead Rising." Players were given the opportunity to take on the role of photojournalist Frank West, finding the character trapped in a mall that's crawling with the undead. Frank has to not only survive, but he and the player must also try and figure out what's behind the zombie outbreak. Between the hordes of undead, the sandbox gameplay, and the variety of weapons to destroy zombies with, "Dead Rising" was like getting to play through your favorite zombie movie.
After the success of the Xbox 360 version, Capcom announced that "Dead Rising" would be making its way to the Nintendo Wii console, with "Dead Rising: Chop Till You Drop." The game arrived in stores this past week, and CBR caught up with Capcom Product Marketing Manager Colin Ferris to talk about what makes the Wii version of the game unique.
CBR: What is it about the "Dead Rising" property that you think makes it a good fit for the Wii?
CF: Dead Rising is a great franchise that could find its home on any console. Ever since seeing their first zombie, people have wondered what it would be like to try and survive a zombie apocalypse. Obviously, we make it more fun than it would be in real life. I doubt I'd be trying on a dress while flesh-eating undead were after me.
It's a very different game than the original that has many unique elements to take advantage of both the Wii hardware and the Wii consumer. We've worked a long time on "Dead Rising: Chop Till You Drop," and have created a genuinely fun game that I think Wii fans will really enjoy.
Will the storyline in "Dead Rising: Chop Till You Drop" mirror the original game?
The storyline is very similar [to the original], but there are differences. I don't want to ruin any of the plot points for new fans, but the basic premise is that Frank West, independent photojournalist, got a tip that something was happening in the small town of Willamette. On his way in by helicopter, he is forced to land at the local mall. Once there, he discovers that he is trapped by thousands of undead that have surrounded the mall. Can Frank last for 3 days in a zombie infested mall?
One of "Dead Rising's" original features that is not in Wii game is the photography element. Is there another system in place to help Frank upgrade his abilities?
In order to raise your characters abilities, you must kill zombies. The more creative you are in the killings, the more experience you get. You also gain experience by rescuing other survivors and beating the various psychopaths that have been driven crazy by the situation.
How are you making the game more accessible for casual players, while still offering a challenge to those hard core gamers who want it?