Capcom's "Street Fighter" video game franchise has been around for twenty-three years - nearly a quarter of a century. The franchise's success is based heavily on arcade culture, centering around the idea of going to an arcade and whooping your friend's ass - using whatever video game character you've mastered - in front of a crowd waiting for their shot at the champion.
As video game arcades became an endangered species, the "Street Fighter" franchise responded by entering into hibernation. But after ten years of lying dormant, the "Street Fighter" characters made their comeback with "Street Fighter IV." This version of the game consisted of 2-D game play in a 3-D landscape, and represented a marked improvement over previous versions. "Street Fighter IV" was a tremendous success, and quickly put the franchise back on the map.
So, how does "Super Street Fighter IV" build upon the success of the last version?
More importantly, why should you pay forty bucks for what could be considered an expansion pack?
Quite simply, you should lay down the forty bucks because this time around Capcom has recreated the arcade experience through new online modes.
"Super Street Fighter IV" has three new online modes to choose from. The mode that was most appealing was the "Endless Battle." In this mode, eight players take turns fighting each other in a lobby. If you win a match, you get to take on the next challenger in the queue. If you lose, you go to the back of the line. What's great about this mode is the ability to trash talk. You can talk trash with the audience as well as your opponent, just like in a real arcade.